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Fantasy Arms Race, Round Two
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 702816" data-attributes="member: 6533"><p>Oh, I very much agree. The only reason I was using the term guild is because I wanted something wildly inappropriate enough to be almost generic. Plus I thought it would be easier to add religious implications to guilds than economic applications to cults or orders. </p><p></p><p>I like your suggestion for societies, but what we really need are colorful new terms and titles.</p><p></p><p>Something I forgot to point out is that nearly all of the more 'sacred' members of Cressian society such as the Celestial Dogs and wolf men would probably live in the 'market' cities. I think the raging beast warriors would probably occupy be organized into something like the Jaguar and Eagle knights of Aztec/Maztican society. There would probably a large sacred enclosure through which they could safely run wild. I love the idea of the Celestial Dogs freely roaming anywhere.</p><p></p><p>There's a book called Shardik that describes a very primitive culture with a sacred bear. An important part of the bear cult is that the bear be allowed near total freedom so that the religious might better interpret his actions. The book deals with the bad things that happen when that freedom isn't maintained.</p><p></p><p>An earlier post also mentioned that the Cressians' would develop spread out cities the size of modern metropoli, and I very much agree.</p><p></p><p>I could easily see the area of village groups surrounding a market city equaling something like a large modern city such as the Dallas/FortWorth metroplex, particularly if they had a well developed canal system. The complex surrounding the first ancient religious city might be the size of the orginal nation with several feeder market cities and a market time population reaching numbers of half a million or more. </p><p></p><p>I also think the idea of the druids developing systematic forestry is absolutely dead on. Many ancient and medieval cultures had very advanced theories and systems of land management. Often far superior to the systems that were in place in the early part of the modern period. In the Southwest people are still studying Pueblo soil conservation techniques, and Californians certainly profit from very old traditions of systematic burning when they bother to practice them.</p><p></p><p>I love the idea of awakened animals as more or less fully enfranchised members of the Cressian nation. I can really see them associated with the various societies, something that would directly impact thier utility and give the societies an increased sense of mystery and prestige within the larger social structure. I mean you already know that Flower Brother Renhaws is special because he can move thickets without disturbing their branches, but you really know it when he speaks to his raven as an equal and the raven talks back.</p><p></p><p>The possibilities for chariots that people are talking about are just amazing! I have no idea why this hasn't been developed in a product before. Mage chariots should be something every adventurer should know and fear.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 702816, member: 6533"] Oh, I very much agree. The only reason I was using the term guild is because I wanted something wildly inappropriate enough to be almost generic. Plus I thought it would be easier to add religious implications to guilds than economic applications to cults or orders. I like your suggestion for societies, but what we really need are colorful new terms and titles. Something I forgot to point out is that nearly all of the more 'sacred' members of Cressian society such as the Celestial Dogs and wolf men would probably live in the 'market' cities. I think the raging beast warriors would probably occupy be organized into something like the Jaguar and Eagle knights of Aztec/Maztican society. There would probably a large sacred enclosure through which they could safely run wild. I love the idea of the Celestial Dogs freely roaming anywhere. There's a book called Shardik that describes a very primitive culture with a sacred bear. An important part of the bear cult is that the bear be allowed near total freedom so that the religious might better interpret his actions. The book deals with the bad things that happen when that freedom isn't maintained. An earlier post also mentioned that the Cressians' would develop spread out cities the size of modern metropoli, and I very much agree. I could easily see the area of village groups surrounding a market city equaling something like a large modern city such as the Dallas/FortWorth metroplex, particularly if they had a well developed canal system. The complex surrounding the first ancient religious city might be the size of the orginal nation with several feeder market cities and a market time population reaching numbers of half a million or more. I also think the idea of the druids developing systematic forestry is absolutely dead on. Many ancient and medieval cultures had very advanced theories and systems of land management. Often far superior to the systems that were in place in the early part of the modern period. In the Southwest people are still studying Pueblo soil conservation techniques, and Californians certainly profit from very old traditions of systematic burning when they bother to practice them. I love the idea of awakened animals as more or less fully enfranchised members of the Cressian nation. I can really see them associated with the various societies, something that would directly impact thier utility and give the societies an increased sense of mystery and prestige within the larger social structure. I mean you already know that Flower Brother Renhaws is special because he can move thickets without disturbing their branches, but you really know it when he speaks to his raven as an equal and the raven talks back. The possibilities for chariots that people are talking about are just amazing! I have no idea why this hasn't been developed in a product before. Mage chariots should be something every adventurer should know and fear. [/QUOTE]
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