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Fantasy Arms Race, Round Two
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<blockquote data-quote="Bob Aberton" data-source="post: 703390" data-attributes="member: 1518"><p>I don't care much about the cultural details too much, but some things dealing with naval/maritime developements:</p><p></p><p>I would hope they have invented sails by now. I would imagine that in their battles with the Jongans they encountered some difficulty with their dolphin skiffs, for example:</p><p></p><p>-Tow-ropes breaking in the middle of battle; perhaps another ship ran over them, perhaps they just got too stretched. A broken tow rope would leave a dolphin skiff or whale ship dead in the water.</p><p></p><p>-Vulnerability of the tow animals. Charm a tow animal, sic it on its own vessel, you've got the makings of a disaster.</p><p></p><p>-Tow animals tiring out. You can't drive a wagon twenty-four hours a day, seven days a week, but you can sail a ship for years on end.</p><p></p><p>-Unsafe in bad weather. As above, a broken tow rope would leave a whaleship dead in the water during a storm, with disastrous consequences. Also, the tow animal might get panicked by having a multi-ton ship being thrown around in the water near it.</p><p></p><p>With their woodshaping skills, I see them discovering sails, developing them, and becoming a prime naval power.</p><p></p><p>A hull, deck and mast could be woodshaped out of one piece of wood - making it many times over as strong as a conventional vessel.</p><p></p><p>Masts could be made taller, and taller still - ships could begin setting topsails above their mainsails, then topgallants, royals, skysails, ringtails...</p><p></p><p>The complex arrangement of ropes could be handled by a small crew of mages memorizing nothing but Animate Rope...</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 703390, member: 1518"] I don't care much about the cultural details too much, but some things dealing with naval/maritime developements: I would hope they have invented sails by now. I would imagine that in their battles with the Jongans they encountered some difficulty with their dolphin skiffs, for example: -Tow-ropes breaking in the middle of battle; perhaps another ship ran over them, perhaps they just got too stretched. A broken tow rope would leave a dolphin skiff or whale ship dead in the water. -Vulnerability of the tow animals. Charm a tow animal, sic it on its own vessel, you've got the makings of a disaster. -Tow animals tiring out. You can't drive a wagon twenty-four hours a day, seven days a week, but you can sail a ship for years on end. -Unsafe in bad weather. As above, a broken tow rope would leave a whaleship dead in the water during a storm, with disastrous consequences. Also, the tow animal might get panicked by having a multi-ton ship being thrown around in the water near it. With their woodshaping skills, I see them discovering sails, developing them, and becoming a prime naval power. A hull, deck and mast could be woodshaped out of one piece of wood - making it many times over as strong as a conventional vessel. Masts could be made taller, and taller still - ships could begin setting topsails above their mainsails, then topgallants, royals, skysails, ringtails... The complex arrangement of ropes could be handled by a small crew of mages memorizing nothing but Animate Rope... [/QUOTE]
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