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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 703698" data-attributes="member: 1125"><p>Because the original premise of this exercise was to investigate how a DnD Fantasy Arms race might develop given the presence of Magic. </p><p></p><p>See this (from the original post):</p><p><em>wondering how a D&D fantasy army would be trained and equipped. With all the critters they have to face, and high level NPCs they'd have to fight, we have to wonder how they manage.So what I plan to do is run an arms race. </em></p><p><em></em></p><p><em>We're going to start with a few basic tactics of primitive people in a fantasy world, and slowly develop counter-tactics and counter-counter-tactics, plus new technologies and magic to combat current tactics. I need a lot of people to help out so we'll have a wide base of ideas to pick from, with the ultimate result that we'll have a very diverse battlefield. </em></p><p></p><p>I realise that this has developed into something of a exercise in 'Setting creation' but the original intent was to experiment with how DnD Armies would develop IMHO Psionics is a part of the DnD landscape and so should be investigated too. </p><p></p><p>Also I think that the Cressians are sufficiently advanced to start incoporating multiple elements</p><p></p><p> <strong></strong></p><p><strong></strong></p><p><strong>I agree we do need to see how Humanoid armies are going to effect the DnD landscape hence my suggestion of adding Minotaurs and giants. We have already seen how the Beastmen gave Cressians an advantage, now lets see what other beasties can do. As a guide I'd suggest limiting things to say CR 6 at the most - Werewolf is CR 3 and Minotaur CR 4 iirc. A Dire wolf is CR 3 and as for Dragons a young Red is CR 6 (NB A Hill Giant is CR 7 but a troll CR 5 and an Ogre a measly CR 2)</strong></p><p><strong></strong></p><p><strong>As for characters a CR 6 Druid (ie Level 6 Human Druid) can wildshape 2/day and knows spells up to Level 3 a CR 6 Bard can use Suggestion</strong></p><p><strong></strong></p><p><strong>Anyway the point is we can use CR/Class level as a rough gauge of the general 'power level' we can expect in our civilisations</strong></p><p><strong></strong></p><p><strong>I'd say because we are talking 'Macrolevel spells' rather than individual we could possiblty allow Spells up to Level 5 with anything more powerful needing adjudication</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The Dog Mother seems to have been a manifestation of the original 'wolf spirit' that the Plainsfolk contact all those Millenia ago. Since then that 'disembodies spirit' has gained a physical form and function.</strong></p><p><strong></strong></p><p><strong>The Field Father seems to have spontaneously arisen from the efforts of the Rose Druids in developing their Briar roads and so seems to have gained form from the development of the Druidism.</strong></p><p><strong></strong></p><p><strong>A similar thing probably occured with the Forge God of the Jongans</strong></p><p><strong></strong></p><p><strong>Thus it seems to me at least that </strong></p><p><strong><em>Two, the gods do exist, but they're given form and power by their worshippers, like a group-mind phenomenon.</em> has been the process by which things have occured and I see no point to deviate from this.</strong></p><p><strong></strong></p><p><strong>So each culture brings its own gods and conception of those gods who are really primordial 'forces/spirits' who have acquired form and function according to the needs of their followers. When they meet it is the interaction of followers that will likely determine their relationship (eg the Jongan Forge god is now a rebelious son of the Field father)</strong></p><p><strong></strong></p><p><strong>Anyway - just some thoughts</strong></p></blockquote><p></p>
[QUOTE="Tonguez, post: 703698, member: 1125"] Because the original premise of this exercise was to investigate how a DnD Fantasy Arms race might develop given the presence of Magic. See this (from the original post): [i]wondering how a D&D fantasy army would be trained and equipped. With all the critters they have to face, and high level NPCs they'd have to fight, we have to wonder how they manage.So what I plan to do is run an arms race. We're going to start with a few basic tactics of primitive people in a fantasy world, and slowly develop counter-tactics and counter-counter-tactics, plus new technologies and magic to combat current tactics. I need a lot of people to help out so we'll have a wide base of ideas to pick from, with the ultimate result that we'll have a very diverse battlefield. [/i] I realise that this has developed into something of a exercise in 'Setting creation' but the original intent was to experiment with how DnD Armies would develop IMHO Psionics is a part of the DnD landscape and so should be investigated too. Also I think that the Cressians are sufficiently advanced to start incoporating multiple elements [b] I agree we do need to see how Humanoid armies are going to effect the DnD landscape hence my suggestion of adding Minotaurs and giants. We have already seen how the Beastmen gave Cressians an advantage, now lets see what other beasties can do. As a guide I'd suggest limiting things to say CR 6 at the most - Werewolf is CR 3 and Minotaur CR 4 iirc. A Dire wolf is CR 3 and as for Dragons a young Red is CR 6 (NB A Hill Giant is CR 7 but a troll CR 5 and an Ogre a measly CR 2) As for characters a CR 6 Druid (ie Level 6 Human Druid) can wildshape 2/day and knows spells up to Level 3 a CR 6 Bard can use Suggestion Anyway the point is we can use CR/Class level as a rough gauge of the general 'power level' we can expect in our civilisations I'd say because we are talking 'Macrolevel spells' rather than individual we could possiblty allow Spells up to Level 5 with anything more powerful needing adjudication The Dog Mother seems to have been a manifestation of the original 'wolf spirit' that the Plainsfolk contact all those Millenia ago. Since then that 'disembodies spirit' has gained a physical form and function. The Field Father seems to have spontaneously arisen from the efforts of the Rose Druids in developing their Briar roads and so seems to have gained form from the development of the Druidism. A similar thing probably occured with the Forge God of the Jongans Thus it seems to me at least that [i]Two, the gods do exist, but they're given form and power by their worshippers, like a group-mind phenomenon.[/i] has been the process by which things have occured and I see no point to deviate from this. So each culture brings its own gods and conception of those gods who are really primordial 'forces/spirits' who have acquired form and function according to the needs of their followers. When they meet it is the interaction of followers that will likely determine their relationship (eg the Jongan Forge god is now a rebelious son of the Field father) Anyway - just some thoughts[/b] [/QUOTE]
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