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Fantasy Arms Race, Round Two
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<blockquote data-quote="GladiusNP" data-source="post: 716030" data-attributes="member: 10574"><p>I think that as the Cresians expand beyong the Delta, they are definitely going to run into people who have entirely different approaches to warfare, which the former tactics of the Cresians can't counter well.</p><p>1. Chariots. If they move into any kind of flat terrain, they chould probably encounter at least horse drawn chariots. Though the Cresians probably haven't developed them, due to the Delta's somewhat wetter environment, it makes sense for someone further inland. These should really give Cresians a hard time. Chariots are mobile, provide a lot of firepower w/ Javelin throwers, etc., and are easily able to evade the infantry. Mages who ride these into battle would be fearsome. If the land has much less shelter in terms of forest or rough terrain, the Cresians are really going to have a difficult time. A kingdom with a chariot-based army, however, can't invade Cresia, assuming a rather marshy delta broken up by lots of rivers. Maybe this one could be neutral at the start of the next round. The good thing about a battle with these guys would be the evolution it forces the Cresians to undergo, as with the Jongans developing the fog-based magics of the Cresians. As for the magic side of the chariot army, maybe abjuration? The Jongans seemed to be heavy hitters, maybe a buffing sort of approach could work, which would really be a cleric-based magic society, with a minority of abjurer specialists. </p><p>2. More advanced formations - here I'm thinking the Roman Empire. Really disciplined, very organised. Cresians just crash on them, not breaking the line. Tactics here would be interesting. Cresians aren't able to break the line using most of their magic - fogs not going to do it, and if they are organized, summoned creatures are just another way to try and break the line. Discipline stops Skirmishers being effectice. Beastmen would be very effective, so the counter for them would have to be developed. A really unique sort of approach to magic, not seen so far would be cool. All necromancy? Psionic soldiers of the Emerald Dragon? Depends how people want to go, I suppose, though I'm unsure whether or not psionics will play a part. </p><p>3. Efficient missile weapons - when will crossbws be developed? I have to confess, I don't actually know when they were made in history, though I think they are pretty far beyond the scope of this thread. Slings and javelins would seem to be the only effective missile weapons so far, and bows are still used for hunting. Also, what level of magic are we talking, 5, 6? Couldn't be too high. A little more definition could be useful. </p><p>Anyway, hope to hear others thoughts on what sort of kingdoms we'll have. (P.S. When do we get iron?)</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 716030, member: 10574"] I think that as the Cresians expand beyong the Delta, they are definitely going to run into people who have entirely different approaches to warfare, which the former tactics of the Cresians can't counter well. 1. Chariots. If they move into any kind of flat terrain, they chould probably encounter at least horse drawn chariots. Though the Cresians probably haven't developed them, due to the Delta's somewhat wetter environment, it makes sense for someone further inland. These should really give Cresians a hard time. Chariots are mobile, provide a lot of firepower w/ Javelin throwers, etc., and are easily able to evade the infantry. Mages who ride these into battle would be fearsome. If the land has much less shelter in terms of forest or rough terrain, the Cresians are really going to have a difficult time. A kingdom with a chariot-based army, however, can't invade Cresia, assuming a rather marshy delta broken up by lots of rivers. Maybe this one could be neutral at the start of the next round. The good thing about a battle with these guys would be the evolution it forces the Cresians to undergo, as with the Jongans developing the fog-based magics of the Cresians. As for the magic side of the chariot army, maybe abjuration? The Jongans seemed to be heavy hitters, maybe a buffing sort of approach could work, which would really be a cleric-based magic society, with a minority of abjurer specialists. 2. More advanced formations - here I'm thinking the Roman Empire. Really disciplined, very organised. Cresians just crash on them, not breaking the line. Tactics here would be interesting. Cresians aren't able to break the line using most of their magic - fogs not going to do it, and if they are organized, summoned creatures are just another way to try and break the line. Discipline stops Skirmishers being effectice. Beastmen would be very effective, so the counter for them would have to be developed. A really unique sort of approach to magic, not seen so far would be cool. All necromancy? Psionic soldiers of the Emerald Dragon? Depends how people want to go, I suppose, though I'm unsure whether or not psionics will play a part. 3. Efficient missile weapons - when will crossbws be developed? I have to confess, I don't actually know when they were made in history, though I think they are pretty far beyond the scope of this thread. Slings and javelins would seem to be the only effective missile weapons so far, and bows are still used for hunting. Also, what level of magic are we talking, 5, 6? Couldn't be too high. A little more definition could be useful. Anyway, hope to hear others thoughts on what sort of kingdoms we'll have. (P.S. When do we get iron?) [/QUOTE]
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