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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 716103" data-attributes="member: 1125"><p>Presented Once more for your perusal</p><p></p><p>Some suggestions for other Nations</p><p></p><p>1. <strong>The Land of Iron</strong>The only culture with Iron, a well disciplined military structure and less reliance on magic. Probably the most advanced Military nation and have chariots, heavy infantry and seige weapons. Oh and give them Giants too (ie Large size creatures so we test the effects of reach and rockthrowing and stuff...). This could well be the Aggressive 'horde' nation</p><p></p><p>2. <strong>The Magiocracy</strong> where powerful Scorcerers hold power (no Wizards as yet)and Arcane magics - from Illusion to Fireballs- are freely used in combat. No doubt this will be the Xenophobic nation</p><p></p><p>3. <strong>The island Nation</strong> settled by the rebel Jongans/Cressians. The Druids of this Nation did turn to Biomancy and have created Minotaur, Centaur and Merfolk soldiers. They have the best ships and use other magics that involve enhancing or transforming creatures (This is to introduce Monster Scenarios in warfare)</p><p></p><p>4. <strong>The Ascetic Nation</strong> A nation with a deeply ingrained aestetic religion. Monks and Psionics*. This nation is initially neutral but might be swayed by Diplomacy (yay the rise of Politicians) </p><p>* Okay we need to vote on the Psionics thing as for me I think we should allow the Psionic Feats but NOT Psionic Powers. That gives us all the wonder of Wuxia but not the muddying of the world caused by Psionics-dissent</p><p></p><p>PS whatever happened to the Jongan Bards?</p></blockquote><p></p>
[QUOTE="Tonguez, post: 716103, member: 1125"] Presented Once more for your perusal Some suggestions for other Nations 1. [b]The Land of Iron[/b]The only culture with Iron, a well disciplined military structure and less reliance on magic. Probably the most advanced Military nation and have chariots, heavy infantry and seige weapons. Oh and give them Giants too (ie Large size creatures so we test the effects of reach and rockthrowing and stuff...). This could well be the Aggressive 'horde' nation 2. [b]The Magiocracy[/b] where powerful Scorcerers hold power (no Wizards as yet)and Arcane magics - from Illusion to Fireballs- are freely used in combat. No doubt this will be the Xenophobic nation 3. [b]The island Nation[/b] settled by the rebel Jongans/Cressians. The Druids of this Nation did turn to Biomancy and have created Minotaur, Centaur and Merfolk soldiers. They have the best ships and use other magics that involve enhancing or transforming creatures (This is to introduce Monster Scenarios in warfare) 4. [b]The Ascetic Nation[/b] A nation with a deeply ingrained aestetic religion. Monks and Psionics*. This nation is initially neutral but might be swayed by Diplomacy (yay the rise of Politicians) * Okay we need to vote on the Psionics thing as for me I think we should allow the Psionic Feats but NOT Psionic Powers. That gives us all the wonder of Wuxia but not the muddying of the world caused by Psionics-dissent PS whatever happened to the Jongan Bards? [/QUOTE]
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