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Fantasy Arms Race, Round Two
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<blockquote data-quote="Morgenstern" data-source="post: 717810" data-attributes="member: 5485"><p>I'm thinking three way - I like the loosely allied city-states, with a strong martial culture, and constant fighting to keep in shape. Modified spartants will be fun. Probably from rough country so that natural terrain has divided them into smal enclaves. All good.</p><p></p><p>For the third side of the triange, vast grasslands spotted with rocky hills, and an ENORMOUS nomad nation now united under a kahn-type figure. It's cressians and psuedo-Greeks force to band together against the truely huge invading armies of the khan. Give them all the typical mongol goodies: expert cavalry, knowledge of the value of scouting and reconnaisance, tightly coordinated unit movemments by planning/training and drum command, superior bows, and a seriously hardy and highly motivated worrior class. Then add the magical aspests - a light scattering of sorcery focused on long distance scrying and communication (combat suport rather than direct damage), and an elite cadre of gryphon riders (with magic briddles that prevent outside charming). Worship a gryphon god of the sky, with a modest scattering of clerics with weather and air focus. No wizards whatsoever, no druids, and no equivalent of the bard. Waves of these start rolling into the area, and in the fighting the Cressians and the 'greeks' discover each other's existance as a result of tales from captured 'mongols' who are rotated through both fronts. Some individual fighting, and eventual contact (sail up to meet the 'greeks'?).</p><p></p><p>A three way offers lots of political goodies (are all the khan's warlords loyal, or can they be bought off?) as two very diffent groups face a common threat.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 717810, member: 5485"] I'm thinking three way - I like the loosely allied city-states, with a strong martial culture, and constant fighting to keep in shape. Modified spartants will be fun. Probably from rough country so that natural terrain has divided them into smal enclaves. All good. For the third side of the triange, vast grasslands spotted with rocky hills, and an ENORMOUS nomad nation now united under a kahn-type figure. It's cressians and psuedo-Greeks force to band together against the truely huge invading armies of the khan. Give them all the typical mongol goodies: expert cavalry, knowledge of the value of scouting and reconnaisance, tightly coordinated unit movemments by planning/training and drum command, superior bows, and a seriously hardy and highly motivated worrior class. Then add the magical aspests - a light scattering of sorcery focused on long distance scrying and communication (combat suport rather than direct damage), and an elite cadre of gryphon riders (with magic briddles that prevent outside charming). Worship a gryphon god of the sky, with a modest scattering of clerics with weather and air focus. No wizards whatsoever, no druids, and no equivalent of the bard. Waves of these start rolling into the area, and in the fighting the Cressians and the 'greeks' discover each other's existance as a result of tales from captured 'mongols' who are rotated through both fronts. Some individual fighting, and eventual contact (sail up to meet the 'greeks'?). A three way offers lots of political goodies (are all the khan's warlords loyal, or can they be bought off?) as two very diffent groups face a common threat. [/QUOTE]
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