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Fantasy Arms Race, Round Two
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<blockquote data-quote="ajanders" data-source="post: 721182" data-attributes="member: 3271"><p><strong>The Stempan Army v1</strong></p><p></p><p>Allright Tonguez...I'll open the bidding then.</p><p></p><p>The Stempan city states are set in the mountains, which means a lot of potentially diverse critters and a lot of good mining. So given that, I'll add some clerics and see what we can do.</p><p></p><p>Stempan Society</p><p>The Stempans are a lawful people who exist in a strict hierarchy. There's a big deity on top with a lot of little deities under it. Each of those deities has clerics under them. Each of those clerics has citizens and soldiers under them.</p><p>A typical city state would be a theocracy worshipping one little deity and acknowledging the rest with varying degrees of affection: this would generally dictate how their diplomacy worked.</p><p>To the Stempans, war between city-states is therefore an act of worship, and everyone contributes.</p><p>Depending on the exact relationship between the two minor deities, various "Rules of engagement" may be honored in a conflict between city states, some of which would appear comical to outsiders (combat by single champions, combat with only the favored weapons of the deities, subdual damage or "counting coup" only, combat with only clerical spells, combat without any clerical spells, etc...)</p><p>The Stempans have a reasonable level of technology and a decent standard of living: this has attracted various humanoids to their cities where they are fitted into the social hierarchy wherever is most appropriate. For most of them, that's in the rapidly developing social class of "those who fight", which is controlled and led by "those who pray" and supported by "those who work".</p><p></p><p>The Stempan army thus consists of 10, 000 people and things (which are also people). Their strengths include:</p><p>1. Clerics (Various domains, but each city state will have only two available, one of which must be Law).</p><p>2. Iron: both for weapons and armor.</p><p>3. Mining and Stonework: they routinely build with stone in their cities and dig shaft mines for minerals.</p><p>4. Servant monsters: Ogres.</p><p></p><p>In a mountain culture, the army is probably infantry again, but equipped with and comfortable in using a variety of weapons, particularly in light of the rules of honor often invoked in their local fights.</p></blockquote><p></p>
[QUOTE="ajanders, post: 721182, member: 3271"] [b]The Stempan Army v1[/b] Allright Tonguez...I'll open the bidding then. The Stempan city states are set in the mountains, which means a lot of potentially diverse critters and a lot of good mining. So given that, I'll add some clerics and see what we can do. Stempan Society The Stempans are a lawful people who exist in a strict hierarchy. There's a big deity on top with a lot of little deities under it. Each of those deities has clerics under them. Each of those clerics has citizens and soldiers under them. A typical city state would be a theocracy worshipping one little deity and acknowledging the rest with varying degrees of affection: this would generally dictate how their diplomacy worked. To the Stempans, war between city-states is therefore an act of worship, and everyone contributes. Depending on the exact relationship between the two minor deities, various "Rules of engagement" may be honored in a conflict between city states, some of which would appear comical to outsiders (combat by single champions, combat with only the favored weapons of the deities, subdual damage or "counting coup" only, combat with only clerical spells, combat without any clerical spells, etc...) The Stempans have a reasonable level of technology and a decent standard of living: this has attracted various humanoids to their cities where they are fitted into the social hierarchy wherever is most appropriate. For most of them, that's in the rapidly developing social class of "those who fight", which is controlled and led by "those who pray" and supported by "those who work". The Stempan army thus consists of 10, 000 people and things (which are also people). Their strengths include: 1. Clerics (Various domains, but each city state will have only two available, one of which must be Law). 2. Iron: both for weapons and armor. 3. Mining and Stonework: they routinely build with stone in their cities and dig shaft mines for minerals. 4. Servant monsters: Ogres. In a mountain culture, the army is probably infantry again, but equipped with and comfortable in using a variety of weapons, particularly in light of the rules of honor often invoked in their local fights. [/QUOTE]
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