Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgenstern" data-source="post: 724976" data-attributes="member: 5485"><p>First off, I wanted to say after putting forward a request for a mogol-type fation, I think that mogol centuars having conquered another smaller culture and the reulting fusion taking the field is just brillinat. I love this faction already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Jinn seemed like a minimally functional name, but wit a linguistic tie to the tamarchs, and a tip of the hat to ol' Tamujin, i'd like to rename them Ta'jinn. let 'jinn' be their word for people, and Ta'jinn mean 'The People' (almost universally, early tribal cultures refered to themselves as The People, with other tribes just being people). If the more xenophobic option described below is used, then any of the tribes ont he plains earns the title Jinn (which may be part of the Cressian's confusion about their name - they meet Jinn before Ta'Jinn), but the non-plains folk may not initially deserve recognition as people at all...</p><p></p><p>So am I correct in the understanding that out on these large plains we we looking at several wildly different tribes (not all of them human) and that their shared experience is that they all live there, and they all have some members who are godblooded (sorcerers)? The Centaurs were reasonably militant and conquered the griffin riders and absorbed them, and the resulting larger, more diverse tribe is now looking for new lands to add to their domain? A culture that has prospered by absorbtion may be looking to do so again. They may pick a fight with the Stempian or the Crssians because they want to absorb their technologies. Stempian metalworking and Cressian horticulture are valuable prizes, possibly as much or moreso than the land... Or it may be that the plains tribes are xenophobic towards outsiders, and that any people not so blessed as to have godblooded members are clarly inferior and fit only to be enslaved. I'd be cool with that too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>As to the functional size of this khanate, I'd say it does have to come down a bit. One tamarch on patrol, one assigned to the heartlands/reserves, and one for offense is probably plenty. A fourth might be reasonable if, <em>and only if</em>, it's a two-front war against the Stempians and the Cressians at the same time.</p><p></p><p>I'm also thinking 4th level spells might be a good cap at the outset of hostilites, with limited 5th being developed during, and a range of 5th level spells being known at the conclusion. Particularly as the level required to cast the 5th level spells may be rarely achieved by any of these groups. Would it be reasonable to simply establish a cap on single-class levels? So that pretty much no class has members over 9th level at the outset (maybe a few multiclassed champions with total levels higher than that) but by the end, up to 12th level in a single class is possible? Might provide some comparison for what different groups are capable of.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 724976, member: 5485"] First off, I wanted to say after putting forward a request for a mogol-type fation, I think that mogol centuars having conquered another smaller culture and the reulting fusion taking the field is just brillinat. I love this faction already :). Jinn seemed like a minimally functional name, but wit a linguistic tie to the tamarchs, and a tip of the hat to ol' Tamujin, i'd like to rename them Ta'jinn. let 'jinn' be their word for people, and Ta'jinn mean 'The People' (almost universally, early tribal cultures refered to themselves as The People, with other tribes just being people). If the more xenophobic option described below is used, then any of the tribes ont he plains earns the title Jinn (which may be part of the Cressian's confusion about their name - they meet Jinn before Ta'Jinn), but the non-plains folk may not initially deserve recognition as people at all... So am I correct in the understanding that out on these large plains we we looking at several wildly different tribes (not all of them human) and that their shared experience is that they all live there, and they all have some members who are godblooded (sorcerers)? The Centaurs were reasonably militant and conquered the griffin riders and absorbed them, and the resulting larger, more diverse tribe is now looking for new lands to add to their domain? A culture that has prospered by absorbtion may be looking to do so again. They may pick a fight with the Stempian or the Crssians because they want to absorb their technologies. Stempian metalworking and Cressian horticulture are valuable prizes, possibly as much or moreso than the land... Or it may be that the plains tribes are xenophobic towards outsiders, and that any people not so blessed as to have godblooded members are clarly inferior and fit only to be enslaved. I'd be cool with that too :). As to the functional size of this khanate, I'd say it does have to come down a bit. One tamarch on patrol, one assigned to the heartlands/reserves, and one for offense is probably plenty. A fourth might be reasonable if, [i]and only if[/i], it's a two-front war against the Stempians and the Cressians at the same time. I'm also thinking 4th level spells might be a good cap at the outset of hostilites, with limited 5th being developed during, and a range of 5th level spells being known at the conclusion. Particularly as the level required to cast the 5th level spells may be rarely achieved by any of these groups. Would it be reasonable to simply establish a cap on single-class levels? So that pretty much no class has members over 9th level at the outset (maybe a few multiclassed champions with total levels higher than that) but by the end, up to 12th level in a single class is possible? Might provide some comparison for what different groups are capable of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
Top