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Fantasy Arms Race, Round Two
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<blockquote data-quote="s/LaSH" data-source="post: 725128" data-attributes="member: 6929"><p>Some points as I see them:</p><p></p><p>* The Ta'jinn (good name, btw) are a fairly big empire, slightly larger than Cresia itself in terms of area, and more militaristic. The area of concern extends only to the other side of the fertile ground along the Heaven River, but I suppose they might have extra territory out the other side, probably more steppes. More Tamarchs could be tied up there, dealing with rebellious nomads or raiders from outside their borders.</p><p></p><p>Thus, the total number of soldiers they can field against new conquests is limited slightly (although in a war of anihilation they are probably capable of killing anything that stands in their way).</p><p></p><p>*Siege warfare might not be their forte, but with big numbers and assorted spec-ops groups like that they're probably capable of taking fortified cities. They know it would hurt them, however, and their spies like the look of Cresia a lot more - its open cities are ripe for the plucking, or so they assume.</p><p></p><p>* Weakened centaurs are fine. Really, their mobility gives them an unfair advantage on the battlefield anyway, something not really reflected in challenge ratings, and that assesses them as quite tough anyway. Basically, a centaur in this scenario should be comparable to a human, but with the added mobility of its equine relatives. Tougher centaurs are, of course, leveled, and I'm sure stronger specimens can be found for elite formations just like strong humans sometimes occur.</p><p></p><p></p><p></p><p>So basically running the full gamut of humanity, then. Them Greeks were very fond of assigning human qualities to inhuman entities... look at Zeus, a sterling example of manhood.</p><p></p><p>*Stempan naval cities are a certainty. They control 400 miles of terrain north of Cresia, so they logically have some coast. Revising my earlier figures, if we assume that Stempa is roughly divided into sixteen hundred-mile territorial squares, there are probably 4 coastal cities and another 2 at the head of the Cresian River. (There are a further six hill cities with sheep and cavalry, and four mountain cities with very strong warrior traditions; the hill cities are closest to Cresia.)</p><p></p><p>Assuming that there are maybe 40,000 standing military amongst the Stempans (including elites and casters), each city can field 2500 soldiers. I'd assume that the galleys of the four coastal cities would be manned with 20 soldiers apiece, plus slaves to row them; if they reserve 500 soldiers to guard the city, they can therefore field maybe one hundred ships each, albeit with superior hull technology (sharpened by constant internecine conflict). Stempan war vessels total 400, compared to 2000 (1000 sea-capable) for Cresia and 100 heavily armed vessels for Ausel (I made a mathematical error in my previous discussion; 100 hulls is about right for the magocracy).</p><p></p><p>However, Stempan vessels carry ramming prows, catapults and ballistae, and probably some kind of napalm (much as the good old Greeks did). They can definitely hold their own, although if only one city gets involved it's doomed by overwhelming numbers.</p><p></p><p>* Finally, we're still going for Ta'jinn chariots, right? A centaur chariot could be incredibly effective on the battlefield, as a concentration of deadly force previously unconcieved. Plus it's not as vulnerable to mystic assault from Cresian animal priestesses.</p><p></p><p></p><p>Incidentally, I'm ready to start the actual scenario when you guys are...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 725128, member: 6929"] Some points as I see them: * The Ta'jinn (good name, btw) are a fairly big empire, slightly larger than Cresia itself in terms of area, and more militaristic. The area of concern extends only to the other side of the fertile ground along the Heaven River, but I suppose they might have extra territory out the other side, probably more steppes. More Tamarchs could be tied up there, dealing with rebellious nomads or raiders from outside their borders. Thus, the total number of soldiers they can field against new conquests is limited slightly (although in a war of anihilation they are probably capable of killing anything that stands in their way). *Siege warfare might not be their forte, but with big numbers and assorted spec-ops groups like that they're probably capable of taking fortified cities. They know it would hurt them, however, and their spies like the look of Cresia a lot more - its open cities are ripe for the plucking, or so they assume. * Weakened centaurs are fine. Really, their mobility gives them an unfair advantage on the battlefield anyway, something not really reflected in challenge ratings, and that assesses them as quite tough anyway. Basically, a centaur in this scenario should be comparable to a human, but with the added mobility of its equine relatives. Tougher centaurs are, of course, leveled, and I'm sure stronger specimens can be found for elite formations just like strong humans sometimes occur. So basically running the full gamut of humanity, then. Them Greeks were very fond of assigning human qualities to inhuman entities... look at Zeus, a sterling example of manhood. *Stempan naval cities are a certainty. They control 400 miles of terrain north of Cresia, so they logically have some coast. Revising my earlier figures, if we assume that Stempa is roughly divided into sixteen hundred-mile territorial squares, there are probably 4 coastal cities and another 2 at the head of the Cresian River. (There are a further six hill cities with sheep and cavalry, and four mountain cities with very strong warrior traditions; the hill cities are closest to Cresia.) Assuming that there are maybe 40,000 standing military amongst the Stempans (including elites and casters), each city can field 2500 soldiers. I'd assume that the galleys of the four coastal cities would be manned with 20 soldiers apiece, plus slaves to row them; if they reserve 500 soldiers to guard the city, they can therefore field maybe one hundred ships each, albeit with superior hull technology (sharpened by constant internecine conflict). Stempan war vessels total 400, compared to 2000 (1000 sea-capable) for Cresia and 100 heavily armed vessels for Ausel (I made a mathematical error in my previous discussion; 100 hulls is about right for the magocracy). However, Stempan vessels carry ramming prows, catapults and ballistae, and probably some kind of napalm (much as the good old Greeks did). They can definitely hold their own, although if only one city gets involved it's doomed by overwhelming numbers. * Finally, we're still going for Ta'jinn chariots, right? A centaur chariot could be incredibly effective on the battlefield, as a concentration of deadly force previously unconcieved. Plus it's not as vulnerable to mystic assault from Cresian animal priestesses. Incidentally, I'm ready to start the actual scenario when you guys are... [/QUOTE]
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