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Fantasy Arms Race, Round Two
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<blockquote data-quote="GladiusNP" data-source="post: 727194" data-attributes="member: 10574"><p>This is beginning to look pretty good.</p><p></p><p>s/LASH - agreed about naval powers. Maybe we could add in the four cities you mentioned. These would be, if I am picturing Stempa correctly, at the southernmost part? Altheea is still the most connected to Cresia, but now we have 11 city states, and Altheea is no longer the best on water. The new ones are...</p><p></p><p>Sirenos - To the south of the Cressian river and Altheea lies a large natural bay. Sirenos, and it's sister city Sirrednos, are on opposite sides of this harbour. Both worship the goddess Sirine, patron of the tides, moon, and sailors. Sirenos has only a small army, but has considerable naval strength, as does....</p><p></p><p>Sirrednos - The sister city of Sirenos, Sirrednos is lead by priestesses of Sirine. Though it is smaller than Sirenos, Sirrednos is famous for the oracle who resides in a temple within the city. Along with Sirenos, they are allied to Thelia.</p><p></p><p>Colothus - Found to the south of Lesthen, on a narrow peninsula, Colosthus follow Piscenes, god of the ocean and storms. Colosthus has a strong navy, and a good sized army. They are probably the best at Amphibous assault of the Stempa, and live in an excellent location, with shellfish found in the shallows to the west of the city, and many fish swimming in the deeps to the east. They follow Tarthus. </p><p></p><p>Epicus - Worshippers of Epardne, goddess of healing, surgeons, and herbs. Naturally occuring hot-springs lead to many seeking healing to come to this city. They have a small navy, and not much of an army. </p><p></p><p>Check my previous post for the entire list of city-states, that we have so far. </p><p></p><p>I also think that we should save some ideas for innovations developed during the conflict. (The centaur war-chariot comes to mind, developed by the Ta'Jinn when they fight Cressia and get mauled by charioteers). I like that only the Stempa have heavy armor - these guys can chew you up in close combat, but have difficulty getting in range to do that. I'm happy to leave Stempa's conflict as background - Maybe the Cressians pull the Stempa in through Altheea.</p><p></p><p>I think that the first conflict/ skirmish should be small. My suggestion would be a wing of Heaven River infantry (light scout equipment) meeting a ranging patrol of Cressian infantry, lead by a beastman or druid. If we slowly add stuff, it will be easier.</p></blockquote><p></p>
[QUOTE="GladiusNP, post: 727194, member: 10574"] This is beginning to look pretty good. s/LASH - agreed about naval powers. Maybe we could add in the four cities you mentioned. These would be, if I am picturing Stempa correctly, at the southernmost part? Altheea is still the most connected to Cresia, but now we have 11 city states, and Altheea is no longer the best on water. The new ones are... Sirenos - To the south of the Cressian river and Altheea lies a large natural bay. Sirenos, and it's sister city Sirrednos, are on opposite sides of this harbour. Both worship the goddess Sirine, patron of the tides, moon, and sailors. Sirenos has only a small army, but has considerable naval strength, as does.... Sirrednos - The sister city of Sirenos, Sirrednos is lead by priestesses of Sirine. Though it is smaller than Sirenos, Sirrednos is famous for the oracle who resides in a temple within the city. Along with Sirenos, they are allied to Thelia. Colothus - Found to the south of Lesthen, on a narrow peninsula, Colosthus follow Piscenes, god of the ocean and storms. Colosthus has a strong navy, and a good sized army. They are probably the best at Amphibous assault of the Stempa, and live in an excellent location, with shellfish found in the shallows to the west of the city, and many fish swimming in the deeps to the east. They follow Tarthus. Epicus - Worshippers of Epardne, goddess of healing, surgeons, and herbs. Naturally occuring hot-springs lead to many seeking healing to come to this city. They have a small navy, and not much of an army. Check my previous post for the entire list of city-states, that we have so far. I also think that we should save some ideas for innovations developed during the conflict. (The centaur war-chariot comes to mind, developed by the Ta'Jinn when they fight Cressia and get mauled by charioteers). I like that only the Stempa have heavy armor - these guys can chew you up in close combat, but have difficulty getting in range to do that. I'm happy to leave Stempa's conflict as background - Maybe the Cressians pull the Stempa in through Altheea. I think that the first conflict/ skirmish should be small. My suggestion would be a wing of Heaven River infantry (light scout equipment) meeting a ranging patrol of Cressian infantry, lead by a beastman or druid. If we slowly add stuff, it will be easier. [/QUOTE]
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