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Fantasy Arms Race, Round Two
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 728990" data-attributes="member: 6533"><p>The one problem I have with Monks is that they are attribute based. Let's say the Auselan populace is made of rogues and monks with monks taking the elite combat oriented roles and rogues making up the rest of the non-NPC classed populace. That way they will have an easy time making use of the minor magical items that get passed their way.</p><p></p><p>That's a society that's about 2/3s tumble. We could spin them all Minoan and give them wild acrobatic atheltic events involving specially trained creatures, and the magocracy could be primarily a matriarchy, in which each woman has many husbands to captain her many ships. </p><p></p><p>The lone cleric class can be in charge of preserving the memory of their history and working out the magical lineages. The society as a whole distrusts divine magic in positions of power however, so they are strictly limited to religious, educational, and medical functions. They are never allowed to participate in combat or bear weapons unless they take certain very strict oaths. This culture lead to the development of monkish skills so that the priests could defend themselves against anti-clerical uprisings. Eventually, these skills became a vocation in their own right, though many of the best schools are lead by clerics who safeguard the theory of the teachings.</p><p></p><p>Magically they might very well develop runes, since all property ownership is ultimately limited to wizards and runes are a very functional way of displaying that to the commoners and the other members of the aristocracy.</p><p></p><p>These monks aren't going to be your typical monks, however, bred to a life of fierce service on the sea and the bitter religion of the exiles, I picture them as covered in runic scars and tatoos and sporting wild haircuts and masks with which to intimidate their enemies. Very flamboyant and at the same time disciplined in battle and life.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 728990, member: 6533"] The one problem I have with Monks is that they are attribute based. Let's say the Auselan populace is made of rogues and monks with monks taking the elite combat oriented roles and rogues making up the rest of the non-NPC classed populace. That way they will have an easy time making use of the minor magical items that get passed their way. That's a society that's about 2/3s tumble. We could spin them all Minoan and give them wild acrobatic atheltic events involving specially trained creatures, and the magocracy could be primarily a matriarchy, in which each woman has many husbands to captain her many ships. The lone cleric class can be in charge of preserving the memory of their history and working out the magical lineages. The society as a whole distrusts divine magic in positions of power however, so they are strictly limited to religious, educational, and medical functions. They are never allowed to participate in combat or bear weapons unless they take certain very strict oaths. This culture lead to the development of monkish skills so that the priests could defend themselves against anti-clerical uprisings. Eventually, these skills became a vocation in their own right, though many of the best schools are lead by clerics who safeguard the theory of the teachings. Magically they might very well develop runes, since all property ownership is ultimately limited to wizards and runes are a very functional way of displaying that to the commoners and the other members of the aristocracy. These monks aren't going to be your typical monks, however, bred to a life of fierce service on the sea and the bitter religion of the exiles, I picture them as covered in runic scars and tatoos and sporting wild haircuts and masks with which to intimidate their enemies. Very flamboyant and at the same time disciplined in battle and life. [/QUOTE]
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