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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 729566" data-attributes="member: 1125"><p>[Smug] See I told ya Minos was the way to go!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />[/smug]</p><p>And I love the idea of 'Auselen Monk-Acrobats' who practice bull-vaulting and are expert seamen.</p><p></p><p>Also catamarans (double-hulls) are already used as the Cressian dolphin-ships. That the Auselen adopt this and develop sails is also a wonderful idea.</p><p></p><p>As to Wheels - Cressia again is the most likely to develop them. </p><p>Ausel is an island and wheels are of less use on islands, Stempa is mountains and again wheels might be restrictive (depending on just how steep and rugged the mountains are)</p><p>The Ta'jinn will not use them because they reduce the mobility and manouverability of their mounts. And imho Centaur drawn chariots are right out since not only will being hitched to a chariot slow them down, it will also make them vunerable (since they can't use dodge etc without overturning the chariot and hurting themselves and everyone on board) plus we're talking about proud noble fierce warrior centaurs aren't we? not donkeys-slaves to be used as beast of burden!.</p><p></p><p>But enough I think we are ready for a fight (ps I'd suggest we leave the monks/rogues etc out for the first conflict and introduce them as the scenario progresses (ie keep a few aces up your sleeves)</p><p></p><p>without further ado</p><p></p><p> </p><p></p><p><span style="font-size: 12px"><span style="color: crimson">Fighters take your corners - FIGHT</span> </span></p></blockquote><p></p>
[QUOTE="Tonguez, post: 729566, member: 1125"] [Smug] See I told ya Minos was the way to go!:P[/smug] And I love the idea of 'Auselen Monk-Acrobats' who practice bull-vaulting and are expert seamen. Also catamarans (double-hulls) are already used as the Cressian dolphin-ships. That the Auselen adopt this and develop sails is also a wonderful idea. As to Wheels - Cressia again is the most likely to develop them. Ausel is an island and wheels are of less use on islands, Stempa is mountains and again wheels might be restrictive (depending on just how steep and rugged the mountains are) The Ta'jinn will not use them because they reduce the mobility and manouverability of their mounts. And imho Centaur drawn chariots are right out since not only will being hitched to a chariot slow them down, it will also make them vunerable (since they can't use dodge etc without overturning the chariot and hurting themselves and everyone on board) plus we're talking about proud noble fierce warrior centaurs aren't we? not donkeys-slaves to be used as beast of burden!. But enough I think we are ready for a fight (ps I'd suggest we leave the monks/rogues etc out for the first conflict and introduce them as the scenario progresses (ie keep a few aces up your sleeves) without further ado [SIZE=3][COLOR=crimson]Fighters take your corners - FIGHT[/COLOR] [/SIZE] [/QUOTE]
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