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Fantasy Arms Race, Round Two
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<blockquote data-quote="s/LaSH" data-source="post: 732062" data-attributes="member: 6929"><p>The Cresians learn of the captured village through their extensive animal contacts. However, the animals aren't too clear on the existance of the centaurs - the Cresians come away thinking that they're dealing with cavalry. While not unheard of, they've rarely faced cavalry, and so they overprepare a little. Which is good, because animal control spells won't work on Centaurs.</p><p></p><p>I'm assuming that the 'groups' we're talking about are 50-man subdivisions of the two groups in each Wing of a Tamarch. Thus there are 100 centaurs and 50 medium infantry, including 10 staff, with another 5 signallers and the 10 elite scouts for a total of 165 personnel.</p><p></p><p>While the Stempan city-states make macho noises at each other on the main battlefield, a force of wilderness-enhanced Cresian troops move through the hills to the village. The group consists of 100 light skirmishers, 10 of whom are Delta shapeshifters; 100 light archers; and 10 druids, each with one or two predator beasts in tow (lions and bears, but no tigers) for defense. Their battle plan is to draw out the enemy with fast-moving scouts, bring them to visual range of the druids waiting up the valley, and then charm their animals to throw their riders (a tactic that has worked before, albeit not against Ta'jinn). The horses get lost, the riders get entangled and peppered with arrows, and if the druids get threatened the skirmishers move into position the moment the enemy comes into sight.</p><p></p><p>Once the cavalry is drawn off and defeated, the Cresians plan to send their own troops in on the horses, and strike the village's defences from within, distracting the defenders so the remaining skirmishers can enter. The infiltration force is to be composed of half the druids and all the Deltas, plus a few of the stronger skirmishers; the Deltas are to lead the attack from within, and are sort of the Cresian's secret weapon against these outlanders.</p><p></p><p>In practice, the Cresians arrive late (they required reinforcements to overmatch the Ta'jinn occupation force), around dusk. They set up in the valley and send out their troops, knowing that even if something goes wrong, their experienced Deltas and druids can shift during the night and attack under cover of darkness in animal form. Unfortunately for them, centaurs also have darkvision...</p><p></p><p>What happens next?</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 732062, member: 6929"] The Cresians learn of the captured village through their extensive animal contacts. However, the animals aren't too clear on the existance of the centaurs - the Cresians come away thinking that they're dealing with cavalry. While not unheard of, they've rarely faced cavalry, and so they overprepare a little. Which is good, because animal control spells won't work on Centaurs. I'm assuming that the 'groups' we're talking about are 50-man subdivisions of the two groups in each Wing of a Tamarch. Thus there are 100 centaurs and 50 medium infantry, including 10 staff, with another 5 signallers and the 10 elite scouts for a total of 165 personnel. While the Stempan city-states make macho noises at each other on the main battlefield, a force of wilderness-enhanced Cresian troops move through the hills to the village. The group consists of 100 light skirmishers, 10 of whom are Delta shapeshifters; 100 light archers; and 10 druids, each with one or two predator beasts in tow (lions and bears, but no tigers) for defense. Their battle plan is to draw out the enemy with fast-moving scouts, bring them to visual range of the druids waiting up the valley, and then charm their animals to throw their riders (a tactic that has worked before, albeit not against Ta'jinn). The horses get lost, the riders get entangled and peppered with arrows, and if the druids get threatened the skirmishers move into position the moment the enemy comes into sight. Once the cavalry is drawn off and defeated, the Cresians plan to send their own troops in on the horses, and strike the village's defences from within, distracting the defenders so the remaining skirmishers can enter. The infiltration force is to be composed of half the druids and all the Deltas, plus a few of the stronger skirmishers; the Deltas are to lead the attack from within, and are sort of the Cresian's secret weapon against these outlanders. In practice, the Cresians arrive late (they required reinforcements to overmatch the Ta'jinn occupation force), around dusk. They set up in the valley and send out their troops, knowing that even if something goes wrong, their experienced Deltas and druids can shift during the night and attack under cover of darkness in animal form. Unfortunately for them, centaurs also have darkvision... What happens next? [/QUOTE]
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