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Fantasy Arms Race, Round Two
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<blockquote data-quote="ajanders" data-source="post: 736942" data-attributes="member: 3271"><p><strong>New Wars, New Names</strong></p><p></p><p>I've always rather liked the term "Dog Warriors" for the Cresian shapechangers, myself. It's not perhaps original, but it describes what they are.</p><p>In further news, my brain has snapped at the visual of a half-man, half-wolf, half-horse creature. Unless someone wants to stat out a new aberration for the thread, I vote centaurs should remain immune to lycanthropy. It seems especially apt in this case as the Dog Warriors are not diseased, but blessed with the favor of the Dog Goddess, who is obviously not handing out any favors to the Taji'in.</p><p>If lycanthropy can be transmitted to centaurs, then the Taji'in are going to be in a world of hurt: that's effectively magical germ warfare. Lycanthropy is very difficult to cure if you don't have access to some powerful clerics, which the Taji'in really don't. It's even difficult to detect without magical means, leaving them no real way to start treating the disease.</p><p></p><p>The Cresian raids on supply convoys don't go nearly as well as expected: the Taji'in archers are more skilled than the Cresians, though the Cresian longbow is more powerful than the Taji'in shortbow. As the archery duel dwindles down to much more of a stalemate than either side is very happy with, the Taji'in adapt a convoy system, consolidating their caravans into longer trains and using their griffins as aerial reconnassiance units. The Cresians can stay out of sight, but not while setting up a massed archery ambush.</p><p>Finally the senior Cresian druid throws up his hands and asks the Dog Mother for advice. The supply road cuts through the mountains and likely winds along the side of them. If he loads up on Transmute Rock to Mud spells, he can likely wipe the whole road off the side of the cliff in about a week. Is this too much of a disruption of nature?</p><p>Meanwhile, the Taji'in wing has entered Cresia and is having their own problems. The Cresian rose hedges have grown thick and strong since the days of the Jongans: what repels formations of armed infantry holds back a centaur cavalry charge pretty well too, and the other defenses meant to handle a large formation of infantry prove equally effective against a dispersed force of cavalry. Even massed cavalry charges fail to pierce the ancient hedges.</p><p>Taji'in archery serves to bottle the Cresians up behind their fortress walls, but the Taji'in find they only control the ground under their feet. If the ground has plants growing out of it, they might not even do that well.</p><p>The Taji'in do discover that fire arrows generously applied can do real damage to the Cresians, but the Taji'in general sees a small problem. He sends his own message back to the Khan.</p><p>"We burn, than we pillage. This way doesn't work well. The reverse order doesn't work at all. Are you sure this is turning out to be profitable?"</p></blockquote><p></p>
[QUOTE="ajanders, post: 736942, member: 3271"] [b]New Wars, New Names[/b] I've always rather liked the term "Dog Warriors" for the Cresian shapechangers, myself. It's not perhaps original, but it describes what they are. In further news, my brain has snapped at the visual of a half-man, half-wolf, half-horse creature. Unless someone wants to stat out a new aberration for the thread, I vote centaurs should remain immune to lycanthropy. It seems especially apt in this case as the Dog Warriors are not diseased, but blessed with the favor of the Dog Goddess, who is obviously not handing out any favors to the Taji'in. If lycanthropy can be transmitted to centaurs, then the Taji'in are going to be in a world of hurt: that's effectively magical germ warfare. Lycanthropy is very difficult to cure if you don't have access to some powerful clerics, which the Taji'in really don't. It's even difficult to detect without magical means, leaving them no real way to start treating the disease. The Cresian raids on supply convoys don't go nearly as well as expected: the Taji'in archers are more skilled than the Cresians, though the Cresian longbow is more powerful than the Taji'in shortbow. As the archery duel dwindles down to much more of a stalemate than either side is very happy with, the Taji'in adapt a convoy system, consolidating their caravans into longer trains and using their griffins as aerial reconnassiance units. The Cresians can stay out of sight, but not while setting up a massed archery ambush. Finally the senior Cresian druid throws up his hands and asks the Dog Mother for advice. The supply road cuts through the mountains and likely winds along the side of them. If he loads up on Transmute Rock to Mud spells, he can likely wipe the whole road off the side of the cliff in about a week. Is this too much of a disruption of nature? Meanwhile, the Taji'in wing has entered Cresia and is having their own problems. The Cresian rose hedges have grown thick and strong since the days of the Jongans: what repels formations of armed infantry holds back a centaur cavalry charge pretty well too, and the other defenses meant to handle a large formation of infantry prove equally effective against a dispersed force of cavalry. Even massed cavalry charges fail to pierce the ancient hedges. Taji'in archery serves to bottle the Cresians up behind their fortress walls, but the Taji'in find they only control the ground under their feet. If the ground has plants growing out of it, they might not even do that well. The Taji'in do discover that fire arrows generously applied can do real damage to the Cresians, but the Taji'in general sees a small problem. He sends his own message back to the Khan. "We burn, than we pillage. This way doesn't work well. The reverse order doesn't work at all. Are you sure this is turning out to be profitable?" [/QUOTE]
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