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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 737632" data-attributes="member: 1125"><p>heavy infantry >defeats> heavy cavalry </p><p>(eg Spear Walls/Pikes vs Cavalry Charge) </p><p>heavy cavalry >defeats> light infantry </p><p> (eg Charge and Speed)</p><p>light infantry >defeats> light cavalry</p><p>(eg range and cover)</p><p>light cavalry >defeats> both heavy infantry and heavy cavalry (Skirmish, Harassment eg Mongols)</p><p></p><p></p><p>The relative prosperity and peace that Cressia has had for many years means that it does not have a large standing army. However the history of past invasions does mean that each village maintains a militia of warriors who may be conscripted by members of the Warrior and/or Wanderers Sept when required. The Four Septs are of course nominally part of the Church Hierarchy reporting to a Druid-Overseer, although each is given a degree of autonomy within its own function.</p><p></p><p>The Village Militia make up 50% of the Cressian Forces during wartime and comprise a mixture of Infantry units using a variety of slings, bows, javelins, spears, axes and swords. Spears predominate amongst the heavy infantry units and are used primarily as defensive formations, providing cover and breaking enemy ranks and allowing the skirmish archers to counterattack. Mobility is encouraged Cressian warfare and running is the national sport</p><p></p><p>The Warrior and/or Wanderer Sept are highly specialized forces who make up the backbone of the Cressian Military together the comprise approximately 35% of the Cressian Forces. </p><p>The Warrior Sept is an Elite Order made up primarily of Barbarians and Dog Warriors. They serve as bodyguards to the High-Priestess and have a ‘policing’ role in society, they are responsible for training the Militia. </p><p>The Warrior Sept often act as heavy infantry (wielding spears and axes to great effect) however they also have the speed and mobility of light infantry and this is their great advantage. </p><p></p><p>The Wanderers Sept is not as structured as the Warrior Sept, due in no small part to the diverse nature of its membership which includes Couriers (Slingers and Archers who function as Light Infantry), Naval Forces (Marines & Scurvy Sea Dogs), Deltane-Rangers*, and a few Animal Allies. The Wanderers Sept are masters of the road and field able to operate in a variety of terrain. Most scouts and infiltration units are derived from the Wanderers.</p><p></p><p>The Cressians are experts at guerrilla warfare using terrain to their best advantage. They will harass enemy troops, setting ambushes and targeting enemy supply lines, as well as using infiltration units to attack enemy camps from within. This is of course were the Druids are indispensable as it is they who are able to alter the terrain to even better exploit the Cressian advantages. </p><p>If Cressians are ever caught on open ground they are able to call on the Barbarians and Dog Warriors of the Warrior Sept to provide defense in the form of spear walls, whilst the archers fire from behind the vanguard line and druids and bards (from the Scribes Sept) use their spells to both to enhance the Cressian troops and target the enemy.</p><p>Most Cressian Diplomats are also pulled from the Scribes Sept and some maybe Bards</p><p></p><p>*Deltane Ranger – a Beastman PrC (alt.Ranger) it was mentioned earlier that some Dog Warriors might be sent out to the borders and taught to live off the lands? This is the result</p></blockquote><p></p>
[QUOTE="Tonguez, post: 737632, member: 1125"] heavy infantry >defeats> heavy cavalry (eg Spear Walls/Pikes vs Cavalry Charge) heavy cavalry >defeats> light infantry (eg Charge and Speed) light infantry >defeats> light cavalry (eg range and cover) light cavalry >defeats> both heavy infantry and heavy cavalry (Skirmish, Harassment eg Mongols) The relative prosperity and peace that Cressia has had for many years means that it does not have a large standing army. However the history of past invasions does mean that each village maintains a militia of warriors who may be conscripted by members of the Warrior and/or Wanderers Sept when required. The Four Septs are of course nominally part of the Church Hierarchy reporting to a Druid-Overseer, although each is given a degree of autonomy within its own function. The Village Militia make up 50% of the Cressian Forces during wartime and comprise a mixture of Infantry units using a variety of slings, bows, javelins, spears, axes and swords. Spears predominate amongst the heavy infantry units and are used primarily as defensive formations, providing cover and breaking enemy ranks and allowing the skirmish archers to counterattack. Mobility is encouraged Cressian warfare and running is the national sport The Warrior and/or Wanderer Sept are highly specialized forces who make up the backbone of the Cressian Military together the comprise approximately 35% of the Cressian Forces. The Warrior Sept is an Elite Order made up primarily of Barbarians and Dog Warriors. They serve as bodyguards to the High-Priestess and have a ‘policing’ role in society, they are responsible for training the Militia. The Warrior Sept often act as heavy infantry (wielding spears and axes to great effect) however they also have the speed and mobility of light infantry and this is their great advantage. The Wanderers Sept is not as structured as the Warrior Sept, due in no small part to the diverse nature of its membership which includes Couriers (Slingers and Archers who function as Light Infantry), Naval Forces (Marines & Scurvy Sea Dogs), Deltane-Rangers*, and a few Animal Allies. The Wanderers Sept are masters of the road and field able to operate in a variety of terrain. Most scouts and infiltration units are derived from the Wanderers. The Cressians are experts at guerrilla warfare using terrain to their best advantage. They will harass enemy troops, setting ambushes and targeting enemy supply lines, as well as using infiltration units to attack enemy camps from within. This is of course were the Druids are indispensable as it is they who are able to alter the terrain to even better exploit the Cressian advantages. If Cressians are ever caught on open ground they are able to call on the Barbarians and Dog Warriors of the Warrior Sept to provide defense in the form of spear walls, whilst the archers fire from behind the vanguard line and druids and bards (from the Scribes Sept) use their spells to both to enhance the Cressian troops and target the enemy. Most Cressian Diplomats are also pulled from the Scribes Sept and some maybe Bards *Deltane Ranger – a Beastman PrC (alt.Ranger) it was mentioned earlier that some Dog Warriors might be sent out to the borders and taught to live off the lands? This is the result [/QUOTE]
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