Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 741147" data-attributes="member: 6929"><p>A valid point. I'd surmise that magic items would be fairly uncommon at this stage, because magic is, while not in its infancy, still only having to shave a couple of times a week. Under the scenario level restrictions, a few casters could be expected to have picked up the ability to craft wondrous items, scrolls, and potions (and I believe scrolls were developed by Jongans a few centuries before, so the Cresians at least have that technology); the more powerful casters might be able to craft wands and magical weaponry/armour; virtually nobody would be capable of making rods, let alone staffs.</p><p></p><p>Considering the magical prowess of the various nations, it seems that Cresia would probably be the leader in low-level utility stuff, and every druid and priest (and maybe the bards) would carry a few useful scrolls for use in emergencies. Potions would be fairly well-known to Cresians, too, although not in vast numbers. Additional items would be related to agriculture, like magic plows or harnesses for dolphins, and generally low-powered.</p><p></p><p>Stempa, on the other hand, doesn't really have many casters compared to the other nations. Their priests would probably have a few items hanging around, but because Stempans have to be strong, few items are ever crafted (the XP drain issue).</p><p></p><p>The Ta'jinn have a few casters (the godsblood), who probably spend most of their feats on griffin riding. I could imagine a few spending their time making weapons, but such weapons would be the stuff of legend and only seen in the hands of maybe a dozen people per Tamarch, probably leaders. And the weapons wouldn't exceed +2 or +3 in total.</p><p></p><p>The Auselen, on the other hand, are ruled by sorcerers and have a lot of experimenters running around. With their military largely composed of casters, monks and rogues, perhaps half their military forces can use activated magic items. If anyone's going to have magic items, it's these guys. I can actually imagine them dressing their soldiers all the same (or at least in their house colours), and trying something like this.</p><p></p><p>In general, if anyone's going to have magic items, chances are good that they're Auselen in origin and cost them dearly. The Cresians have a slight advantage in their scroll and potion base, but that's probably about it...</p><p></p><p>...for now.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 741147, member: 6929"] A valid point. I'd surmise that magic items would be fairly uncommon at this stage, because magic is, while not in its infancy, still only having to shave a couple of times a week. Under the scenario level restrictions, a few casters could be expected to have picked up the ability to craft wondrous items, scrolls, and potions (and I believe scrolls were developed by Jongans a few centuries before, so the Cresians at least have that technology); the more powerful casters might be able to craft wands and magical weaponry/armour; virtually nobody would be capable of making rods, let alone staffs. Considering the magical prowess of the various nations, it seems that Cresia would probably be the leader in low-level utility stuff, and every druid and priest (and maybe the bards) would carry a few useful scrolls for use in emergencies. Potions would be fairly well-known to Cresians, too, although not in vast numbers. Additional items would be related to agriculture, like magic plows or harnesses for dolphins, and generally low-powered. Stempa, on the other hand, doesn't really have many casters compared to the other nations. Their priests would probably have a few items hanging around, but because Stempans have to be strong, few items are ever crafted (the XP drain issue). The Ta'jinn have a few casters (the godsblood), who probably spend most of their feats on griffin riding. I could imagine a few spending their time making weapons, but such weapons would be the stuff of legend and only seen in the hands of maybe a dozen people per Tamarch, probably leaders. And the weapons wouldn't exceed +2 or +3 in total. The Auselen, on the other hand, are ruled by sorcerers and have a lot of experimenters running around. With their military largely composed of casters, monks and rogues, perhaps half their military forces can use activated magic items. If anyone's going to have magic items, it's these guys. I can actually imagine them dressing their soldiers all the same (or at least in their house colours), and trying something like this. In general, if anyone's going to have magic items, chances are good that they're Auselen in origin and cost them dearly. The Cresians have a slight advantage in their scroll and potion base, but that's probably about it... ...for now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
Top