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Fantasy Arms Race, Round Two
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<blockquote data-quote="Morgenstern" data-source="post: 744195" data-attributes="member: 5485"><p>Atlatl for Cressia: I love it. Very fitting. Primitive, organic, and very effective <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Forsee the druids developing a new low level spell the can grow servicable spears in modest numbers (caster level x2?) almost instantly, allowing units to quickly re-equip ad to expend ammo without fear. Also would simplify their suply lines and firm up their nature-loving, fire-hating tech base.</p><p></p><p>Short composite bows for Ta'jinn. The range of mongol bows is legenday, and the key to developing composite bows is not so much need, as access to materials. The semi-nomadic Ta'jinn have plenty of access to bone and sinew, materials that used in conjunction with wood lead to composite bows. I'd also advocate the pellet bow (as seen in the old Oriental Adventures) as a weapon with infinite ammo (you can always find more rocks) and as a delivery system for small magical packages (potion of explosions, miniture animated servant/spy to be recovered later). Long spears are the natural weapon of cavalry that engages in both charges and infighting. I can see the Ta'jinn centaurs using almost Japanese cavalry tactics. What I don't see the Ta'jinn having is much love for shields. A shield is simply not a practical device when you're a centaur (too much body to cover) or while flying on a griffon (do you really want a kite strapped to your arm with air going over you that fast?).</p><p></p><p>Crossbows for Stempa. Put the continent's most competent metalworking to use. Great for fortified positions (walled cities and forts), and positively armor piercing against whats out theree right now (might as well be using touch attacks compared to anyone else's armor). Crossbow however are really kinda heavy (no fun ot march around with) and like bows, dependant on quality ammunition. Should also be pointed out that our example culture, the Greeks, had an interesting habit of having cities full of ceramic potsherds. Broken triangular pieces of razor-sharp fired clay littering the streets (stuff breaks, that studd lasts forever...) so the populace became quite adept at throwing these little nasties at invaders. Strangely enough, crossed with metalworking, this could lead stempa to inventing the shuriken. Given that potsherds picked out of a gutter tend to have raw sewage on them, the notion of poisoning shurikens ain't a heckova leap...</p><p></p><p>As to the Ausel, why not take the time to get really good with thrown knives. Knives could be a suitable weapon for monks, working with their unarmed abilites, and adding some ranged support. They also have the virute of not (imediately) failing due to damp conditions, and don't drag you directly to the bottom of the sea if you go over the side. If they acquire some more viking raider feel, the a whole array of axes becomes posible, witht he hand axe filling the ranged combat niche.</p><p></p><p>Posible advances:</p><p>Cressia might also develop some sort of magic tree that can be used to fashion a limited number of +1 weapons (with holy rite allowing the fabrication of one +2 weapon per tree per year or something). Magically enhanced wood would allow them to skip some of the issues of not being big metal users.</p><p></p><p>Ta'jinn silver. The Ta'jinn have always held siver in high regard (associating it with the stars which are so important for finding your way around on the great plains). Nobles and ranking couriers of the khan have always had siver jewelry as a sign of office. When a dog warrior finally attacks one of these high ranking folks, he's gonna get burned on either a silver necklace, or possibly the few siver discs mixed into the mail on a ranking general's armor. Bamm! Person with siver survives. Effectiveness of siver discovered (and then tested) and demand for siver skyrockets. While the Ta'jinn have some, they're looking to buy more from anybody- possibly opening trade with some of the Stempa cities, or more ominously, involving the Ausel (who seem like they might have lots of silver...)</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 744195, member: 5485"] Atlatl for Cressia: I love it. Very fitting. Primitive, organic, and very effective :). Forsee the druids developing a new low level spell the can grow servicable spears in modest numbers (caster level x2?) almost instantly, allowing units to quickly re-equip ad to expend ammo without fear. Also would simplify their suply lines and firm up their nature-loving, fire-hating tech base. Short composite bows for Ta'jinn. The range of mongol bows is legenday, and the key to developing composite bows is not so much need, as access to materials. The semi-nomadic Ta'jinn have plenty of access to bone and sinew, materials that used in conjunction with wood lead to composite bows. I'd also advocate the pellet bow (as seen in the old Oriental Adventures) as a weapon with infinite ammo (you can always find more rocks) and as a delivery system for small magical packages (potion of explosions, miniture animated servant/spy to be recovered later). Long spears are the natural weapon of cavalry that engages in both charges and infighting. I can see the Ta'jinn centaurs using almost Japanese cavalry tactics. What I don't see the Ta'jinn having is much love for shields. A shield is simply not a practical device when you're a centaur (too much body to cover) or while flying on a griffon (do you really want a kite strapped to your arm with air going over you that fast?). Crossbows for Stempa. Put the continent's most competent metalworking to use. Great for fortified positions (walled cities and forts), and positively armor piercing against whats out theree right now (might as well be using touch attacks compared to anyone else's armor). Crossbow however are really kinda heavy (no fun ot march around with) and like bows, dependant on quality ammunition. Should also be pointed out that our example culture, the Greeks, had an interesting habit of having cities full of ceramic potsherds. Broken triangular pieces of razor-sharp fired clay littering the streets (stuff breaks, that studd lasts forever...) so the populace became quite adept at throwing these little nasties at invaders. Strangely enough, crossed with metalworking, this could lead stempa to inventing the shuriken. Given that potsherds picked out of a gutter tend to have raw sewage on them, the notion of poisoning shurikens ain't a heckova leap... As to the Ausel, why not take the time to get really good with thrown knives. Knives could be a suitable weapon for monks, working with their unarmed abilites, and adding some ranged support. They also have the virute of not (imediately) failing due to damp conditions, and don't drag you directly to the bottom of the sea if you go over the side. If they acquire some more viking raider feel, the a whole array of axes becomes posible, witht he hand axe filling the ranged combat niche. Posible advances: Cressia might also develop some sort of magic tree that can be used to fashion a limited number of +1 weapons (with holy rite allowing the fabrication of one +2 weapon per tree per year or something). Magically enhanced wood would allow them to skip some of the issues of not being big metal users. Ta'jinn silver. The Ta'jinn have always held siver in high regard (associating it with the stars which are so important for finding your way around on the great plains). Nobles and ranking couriers of the khan have always had siver jewelry as a sign of office. When a dog warrior finally attacks one of these high ranking folks, he's gonna get burned on either a silver necklace, or possibly the few siver discs mixed into the mail on a ranking general's armor. Bamm! Person with siver survives. Effectiveness of siver discovered (and then tested) and demand for siver skyrockets. While the Ta'jinn have some, they're looking to buy more from anybody- possibly opening trade with some of the Stempa cities, or more ominously, involving the Ausel (who seem like they might have lots of silver...) [/QUOTE]
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