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Fantasy Arms Race, Round Two
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 761966" data-attributes="member: 6533"><p>I'm really stumped for a proper Ta'jinn response to current Cressian tactics. I'm going to distract myself at the library tomorrow to see if I can discover what, if any, tactics nomadic or semi-nomadic armies have used against light infantry in the past.</p><p></p><p>One thing that the Ta'jinn are should certainly be taking advantage of is their superior mobility and intelligence. I think the Centaurs are going to start leaving behind many of their medium infantry compatriots and work with their aerial intelligence and better intelligence capability overall to outflank and out run Cressian troop movements.</p><p></p><p>A big issue the Ta'jinn have to deal with is a magic gap. While they are very adept at facing magical beasts and outsiders they have never encountered a foe with the concentration of magical might that the Cressians possess. I suspect that there are two strategies they will pursue:</p><p></p><p>1.) Acquire more magical might from internal and external sources. The river folk don't really have any useful combat magic, but the Stempans have clerics and they might be able to hire some Auselen.</p><p></p><p>2.) Make better use of the edges they do have. This may mean some retraining for the dedicated magic users they do have, but what I also see the Ta'jinn doing is working to train as many of their men as possible in low level magics. Particularly in the infantry.</p><p></p><p>They're in a unique position to do this since their military is slightly more professional than any of their competitors, save perhaps the Auselens, and they don't have any strong cultural institutions surrounding magic. With the exception of the god-blooded all of their magical ability is tied into simple professions rather than religion, vocation, or aristocracy.</p><p></p><p>Now, obviously, having five level one practitioners on the field does not give you the magical might that having 2 level five practitioners does. But it does make your force much more effective vs. magic users since you have a lot more detect magic spells to fight the enemy with, more of the low level buff and healing spells that your warriors can use, and more of the illusion spells that can cripple your opponents' concentration checks.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 761966, member: 6533"] I'm really stumped for a proper Ta'jinn response to current Cressian tactics. I'm going to distract myself at the library tomorrow to see if I can discover what, if any, tactics nomadic or semi-nomadic armies have used against light infantry in the past. One thing that the Ta'jinn are should certainly be taking advantage of is their superior mobility and intelligence. I think the Centaurs are going to start leaving behind many of their medium infantry compatriots and work with their aerial intelligence and better intelligence capability overall to outflank and out run Cressian troop movements. A big issue the Ta'jinn have to deal with is a magic gap. While they are very adept at facing magical beasts and outsiders they have never encountered a foe with the concentration of magical might that the Cressians possess. I suspect that there are two strategies they will pursue: 1.) Acquire more magical might from internal and external sources. The river folk don't really have any useful combat magic, but the Stempans have clerics and they might be able to hire some Auselen. 2.) Make better use of the edges they do have. This may mean some retraining for the dedicated magic users they do have, but what I also see the Ta'jinn doing is working to train as many of their men as possible in low level magics. Particularly in the infantry. They're in a unique position to do this since their military is slightly more professional than any of their competitors, save perhaps the Auselens, and they don't have any strong cultural institutions surrounding magic. With the exception of the god-blooded all of their magical ability is tied into simple professions rather than religion, vocation, or aristocracy. Now, obviously, having five level one practitioners on the field does not give you the magical might that having 2 level five practitioners does. But it does make your force much more effective vs. magic users since you have a lot more detect magic spells to fight the enemy with, more of the low level buff and healing spells that your warriors can use, and more of the illusion spells that can cripple your opponents' concentration checks. [/QUOTE]
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