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Fantasy Arms Race, Round Two
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<blockquote data-quote="Morgenstern" data-source="post: 765011" data-attributes="member: 5485"><p>First note- I really like the idea of incorperating several types of humanoids inot the Stempa civilization- goblin along with the ogres, and possibly hobgoblins. I can see a general belief that if it's humanoid, and can manage to remeber it's own name, then it can partake in Stempa. Still, citizenship, the right to be heard in council, and full protection under the law should be limted. Any race can (and does) achieve it, but the percentage may be weighted slightly in the favor of humans. Service in the military for a certain period might be one road to citizenship... Strengthening the moral of the armies. Success in the priesthood might be another.</p><p></p><p>In any event, I would look towards the following conditions comming out of this round.</p><p></p><p>Stempa ends up serving as the battleground for a while due to Ausel meddling. While not destroyed, they are greviously setback, and will provide little more than moral support and perhaps a few elite (and expensive) city-sponsored mercenary units, whose contract fees go towards resotoring that particular city. The Ausel make damn sure to arrange for the costal powers to be particularly ravaged (covering their own backs).</p><p></p><p>Tired of war with little gain, and recieving the offers of the High Priestess, the Ta'Jinn khan accepts the offer of peace. The Ta'jinn return to their own affairs. Shortly before the outset of the next round (see below) they are invaded from an entirely different direction by a cabal of harpies and their controled minions. The Ta'jinn will largely sit the next round out.</p><p></p><p>The Cressians gain a growing understanding of the commonality between themselves and the Ta'jinn, despite their rocky start. Suspicious of how far back the now obvious Ausel manipulation might run, they sue for peace, and then turn their attention to te Ausel after a suitable amount of time to recover.</p><p></p><p>I propose to call this round a draw we should have seen comming- the forces were too evenly matched, and nothing in their make-up really contributed to a sufficiently deep an abiding hatred for one another, the cornerstone of protracted battle.</p><p></p><p>The Cressians have ships. They've neglected them as a tool for war for many years, but haven't forgotten.</p><p></p><p>Lets look forward to a new round without such a neat balance of forces. Cressia is bigger, but wishes to attack over sea. Ausel has <em>much</em> better magic (1-2 level higher), flexibility, and several dragons hidden behind the throne. Both sides <strong>really</strong> hate each other. And a variety of Stempa mercenaries are hanging around waiting to be hired because they really need the money to rebuild their home cities.</p><p></p><p>Sound worth exploring in a new thread?</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 765011, member: 5485"] First note- I really like the idea of incorperating several types of humanoids inot the Stempa civilization- goblin along with the ogres, and possibly hobgoblins. I can see a general belief that if it's humanoid, and can manage to remeber it's own name, then it can partake in Stempa. Still, citizenship, the right to be heard in council, and full protection under the law should be limted. Any race can (and does) achieve it, but the percentage may be weighted slightly in the favor of humans. Service in the military for a certain period might be one road to citizenship... Strengthening the moral of the armies. Success in the priesthood might be another. In any event, I would look towards the following conditions comming out of this round. Stempa ends up serving as the battleground for a while due to Ausel meddling. While not destroyed, they are greviously setback, and will provide little more than moral support and perhaps a few elite (and expensive) city-sponsored mercenary units, whose contract fees go towards resotoring that particular city. The Ausel make damn sure to arrange for the costal powers to be particularly ravaged (covering their own backs). Tired of war with little gain, and recieving the offers of the High Priestess, the Ta'Jinn khan accepts the offer of peace. The Ta'jinn return to their own affairs. Shortly before the outset of the next round (see below) they are invaded from an entirely different direction by a cabal of harpies and their controled minions. The Ta'jinn will largely sit the next round out. The Cressians gain a growing understanding of the commonality between themselves and the Ta'jinn, despite their rocky start. Suspicious of how far back the now obvious Ausel manipulation might run, they sue for peace, and then turn their attention to te Ausel after a suitable amount of time to recover. I propose to call this round a draw we should have seen comming- the forces were too evenly matched, and nothing in their make-up really contributed to a sufficiently deep an abiding hatred for one another, the cornerstone of protracted battle. The Cressians have ships. They've neglected them as a tool for war for many years, but haven't forgotten. Lets look forward to a new round without such a neat balance of forces. Cressia is bigger, but wishes to attack over sea. Ausel has [i]much[/i] better magic (1-2 level higher), flexibility, and several dragons hidden behind the throne. Both sides [b]really[/b] hate each other. And a variety of Stempa mercenaries are hanging around waiting to be hired because they really need the money to rebuild their home cities. Sound worth exploring in a new thread? [/QUOTE]
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