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Fantasy Arms Race, Round Two
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 766411" data-attributes="member: 6533"><p>There are a few things that I would like to see as we move into the next round.</p><p></p><p>First: a list of the innovations that each of the cultures acquired from this round on line with the list of cultural qualities we created for this round. Something like:</p><p></p><p>Cressians: indirect fire, dispersed mobility, aerial power, inclement weather fighting, anti-magic warfare</p><p></p><p>Ta'jinn: silvered weapons, terrain holding outposts, increased siege sophisitication, dispersed use of magic, night fighting, anti-magic warfare</p><p></p><p>Second: a system of cultural exchange between the Ta'jinn, Cressians, and Stempans. I'd like to see the Ta'jinn and Cressians develop a dwarf-elf style relationship where they are alternately friendly and antagonistic but always helping each other out in times of great stress. The Stempans could simply end up trading with both great powers and with garrisons and auxilaries in all the nations and in their nation.</p><p></p><p>Third: a real state of chaos created in the no-man's land between Cressia and the Khanate. Not only was this the site of the massive three way battle between Cressian, the Auselen, and the Ta'jinn, but the area has been flooded with refugees from Auselen action in Stempa and warping magical energies from the Auselen themselves.</p><p></p><p>Fourth: a political understanding between the three cultures against the Auselen.</p><p></p><p>After the Auselen role was uncovered by the Stempans and the Ta'jinn and Cressians reached a state of peace the major powers discovered that they had the following powers. Firstly, Stempa was in terrible shape. While the allies of Cressia and the Khanate were still free they had been drained by the war and with the exception of those states most closely associated with oracles who had provided them with prudent leadership the rest were either in states of internal disorder fostered by the Auselen or directly under their control. The empty quarter was in a state of total chaos that threatens all of the three landlocked powers. And all of the powers are agreed that they must rebuild and discover a means to deal with each other and Auselen.</p><p></p><p>The remaining free and stable states of Stempa form the Concord of Stempa which ends internal feuding between them while maintaining most of the soveriegnty of the individual states. This concord is heavily dominated by the oracles though the allied states of the Khanate and Cressia also possess some influence. All three states then form a joint command in Stempa in which the Oracles have a priveleged position as the neutral party and the party to have suffered most and earliest discovered the truth of the war. This command works to shape policy to check the aggression of the other Stempan states and to create security in the Empty Quarter. </p><p></p><p>The Ta'jinn devote a Tamarch to the alliance, half of which is dedicated to patrolling the empty quarter and the other half of which is put under Cressian command as a reperation for the war, as the stronger power with a sense of mission the Ta'jinn do feel at fault, and to help the Cressians develop a means by which to hurt the Auselen. The Cressians work to develop fortified borders around the empty quarter for all parties and also send some men to work with the Khanate as a form of reperation. The Stempans work with all powers and establish outposts inside the quarter as a means to try to help their people in the area and watch the Auselen outposts that have also taken root. </p><p></p><p>Love the suggestion about Stempa as a diverse culture, and the deities of the Cressians finally stepping in to end the conflict.</p><p></p><p>Sorry about the convoluted means of keeping the Ta'jinn around. I just want to see how their tactics would respond to the second round as well.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 766411, member: 6533"] There are a few things that I would like to see as we move into the next round. First: a list of the innovations that each of the cultures acquired from this round on line with the list of cultural qualities we created for this round. Something like: Cressians: indirect fire, dispersed mobility, aerial power, inclement weather fighting, anti-magic warfare Ta'jinn: silvered weapons, terrain holding outposts, increased siege sophisitication, dispersed use of magic, night fighting, anti-magic warfare Second: a system of cultural exchange between the Ta'jinn, Cressians, and Stempans. I'd like to see the Ta'jinn and Cressians develop a dwarf-elf style relationship where they are alternately friendly and antagonistic but always helping each other out in times of great stress. The Stempans could simply end up trading with both great powers and with garrisons and auxilaries in all the nations and in their nation. Third: a real state of chaos created in the no-man's land between Cressia and the Khanate. Not only was this the site of the massive three way battle between Cressian, the Auselen, and the Ta'jinn, but the area has been flooded with refugees from Auselen action in Stempa and warping magical energies from the Auselen themselves. Fourth: a political understanding between the three cultures against the Auselen. After the Auselen role was uncovered by the Stempans and the Ta'jinn and Cressians reached a state of peace the major powers discovered that they had the following powers. Firstly, Stempa was in terrible shape. While the allies of Cressia and the Khanate were still free they had been drained by the war and with the exception of those states most closely associated with oracles who had provided them with prudent leadership the rest were either in states of internal disorder fostered by the Auselen or directly under their control. The empty quarter was in a state of total chaos that threatens all of the three landlocked powers. And all of the powers are agreed that they must rebuild and discover a means to deal with each other and Auselen. The remaining free and stable states of Stempa form the Concord of Stempa which ends internal feuding between them while maintaining most of the soveriegnty of the individual states. This concord is heavily dominated by the oracles though the allied states of the Khanate and Cressia also possess some influence. All three states then form a joint command in Stempa in which the Oracles have a priveleged position as the neutral party and the party to have suffered most and earliest discovered the truth of the war. This command works to shape policy to check the aggression of the other Stempan states and to create security in the Empty Quarter. The Ta'jinn devote a Tamarch to the alliance, half of which is dedicated to patrolling the empty quarter and the other half of which is put under Cressian command as a reperation for the war, as the stronger power with a sense of mission the Ta'jinn do feel at fault, and to help the Cressians develop a means by which to hurt the Auselen. The Cressians work to develop fortified borders around the empty quarter for all parties and also send some men to work with the Khanate as a form of reperation. The Stempans work with all powers and establish outposts inside the quarter as a means to try to help their people in the area and watch the Auselen outposts that have also taken root. Love the suggestion about Stempa as a diverse culture, and the deities of the Cressians finally stepping in to end the conflict. Sorry about the convoluted means of keeping the Ta'jinn around. I just want to see how their tactics would respond to the second round as well. [/QUOTE]
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