Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Draco" data-source="post: 767728" data-attributes="member: 521"><p>Well, I just found this thread, and finished reading it (wow, that took a while).</p><p></p><p>If it's not too late, I wanted to point out a viable, and possibly very effective tactic for the Ta'jinn against the Cressians. (iirc- the stempa were really into alchemy as one of their advantages)</p><p></p><p>So, the Ta'jinn buy/steal/take from the Stempa an alchemical secret: alchemists fire. This substance can be put in vials where it won't ignite, then, if thrown, breaks and lights things on fire. Also, it's very difficult to put out (as any proper self-respecting, burning jelly will be). In a flash of inspiration, the Ta'jinn develop a startlingly effective new tactic: bombers.</p><p></p><p>Handing out many (between 10-20) vials of the alchemists fire to each Godsblood, they send them out in groups to attack Cressian cities. Each group has 3 Godsblood riders with shortbows, and 2 with the alchemists fire ammunition. The 3 with shortbows help protect the "bombers" from both ground attack, and the Cressian giant eagles. As a plus, the giant eagles can't engage at range, and even then are still at a disadvantage due to inexperience fighting other aerial foes. Likewise the Cressian ground forces, being experienced at throwing spears/shooting bows at ground targets are pretty much out of luck against griffon riders hundreds of feet up. Then, when the griffon riders fly over a fairly major Cressian city, they dump all the alchemists fire vials and head back to the Ta'jinn camps. From the number of Griffons, I'd say that there could be two such "groups" of 5 Griffons with Godsblood riders, with enough left over to still hold up a good scouting force.</p><p></p><p>From the looks of Cressian society, they'd have a hard time fighting these fires. Firstly, they have a cultural aversion to fire, meaning they'd be much less experienced at dealing with it than the Jongans in the last round. Besides just this, their primary building material is... wood. Wood burns. Wood burns faster when there's a bunch of undergrowth in the area. Cressia has a bunch of undergrowth. Offhand, I'd say that the Cressians would be very quickly looking at major brushfires where a few of the biggest cities used to be. This would cause chaos amongst the Cressian forces fighting the Ta'jinn, and even worse effects would be visible within the populace, who now no longer know when they're safe, even in their homes. After all, any moment now, fire might fall from the sky, burning their city like the others.</p><p></p><p>Major advantage: Ta'jinn.</p><p></p><p>This success leads to the Ta'jinn focusing on improving and consolidating their control of the skies.</p></blockquote><p></p>
[QUOTE="Mr. Draco, post: 767728, member: 521"] Well, I just found this thread, and finished reading it (wow, that took a while). If it's not too late, I wanted to point out a viable, and possibly very effective tactic for the Ta'jinn against the Cressians. (iirc- the stempa were really into alchemy as one of their advantages) So, the Ta'jinn buy/steal/take from the Stempa an alchemical secret: alchemists fire. This substance can be put in vials where it won't ignite, then, if thrown, breaks and lights things on fire. Also, it's very difficult to put out (as any proper self-respecting, burning jelly will be). In a flash of inspiration, the Ta'jinn develop a startlingly effective new tactic: bombers. Handing out many (between 10-20) vials of the alchemists fire to each Godsblood, they send them out in groups to attack Cressian cities. Each group has 3 Godsblood riders with shortbows, and 2 with the alchemists fire ammunition. The 3 with shortbows help protect the "bombers" from both ground attack, and the Cressian giant eagles. As a plus, the giant eagles can't engage at range, and even then are still at a disadvantage due to inexperience fighting other aerial foes. Likewise the Cressian ground forces, being experienced at throwing spears/shooting bows at ground targets are pretty much out of luck against griffon riders hundreds of feet up. Then, when the griffon riders fly over a fairly major Cressian city, they dump all the alchemists fire vials and head back to the Ta'jinn camps. From the number of Griffons, I'd say that there could be two such "groups" of 5 Griffons with Godsblood riders, with enough left over to still hold up a good scouting force. From the looks of Cressian society, they'd have a hard time fighting these fires. Firstly, they have a cultural aversion to fire, meaning they'd be much less experienced at dealing with it than the Jongans in the last round. Besides just this, their primary building material is... wood. Wood burns. Wood burns faster when there's a bunch of undergrowth in the area. Cressia has a bunch of undergrowth. Offhand, I'd say that the Cressians would be very quickly looking at major brushfires where a few of the biggest cities used to be. This would cause chaos amongst the Cressian forces fighting the Ta'jinn, and even worse effects would be visible within the populace, who now no longer know when they're safe, even in their homes. After all, any moment now, fire might fall from the sky, burning their city like the others. Major advantage: Ta'jinn. This success leads to the Ta'jinn focusing on improving and consolidating their control of the skies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
Top