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Fantasy Arms Race, Round Two
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 767936" data-attributes="member: 6533"><p>Oh man, the classical period... ...noone ever wants to do the Assyrian and Babylonian empires.</p><p></p><p>I mean, how big a skip we gonna have hear when only one power has good iron and there has gotta be a good conflict coming in the next century at least, even if all the powers do think they have thrown the Auselen into the sea.</p><p></p><p>The Ta'jinn v. Cressians both have maneuverability edges in the right terrain. The Ta'jinn are superior in any sort of open terrain because they're used to fighting in flying formations, but the Cressians are consequently much better in rough areas thanks to very broken up formations.</p><p></p><p>Hadn't realized speed was that close between the armies, however, I didn't think the Barbarians and deltanes represented the majority of the Cressian forces. We might have seen them gain an increased role as a result of the conflict and a possible increased professionalization on the part of the Cressian forces.</p><p></p><p>The bombing thing works pretty well except that the Cressians are very aware of the vulnerability to fire as a result of the Jongan conflict. They now design their cities with plenty of fire breaks and waterways. They're still very distrustful of fire, but they are also a lot more savvy about how to deal with it.</p><p></p><p>This last round didn't see nearly the level of spell development we saw last time. As far as I can tell the only really new developments were more divination and illusion spells from every side.</p><p></p><p>I'd like to posit that the Stempans pick up turning as a result of dealing with zombies in their territories.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 767936, member: 6533"] Oh man, the classical period... ...noone ever wants to do the Assyrian and Babylonian empires. I mean, how big a skip we gonna have hear when only one power has good iron and there has gotta be a good conflict coming in the next century at least, even if all the powers do think they have thrown the Auselen into the sea. The Ta'jinn v. Cressians both have maneuverability edges in the right terrain. The Ta'jinn are superior in any sort of open terrain because they're used to fighting in flying formations, but the Cressians are consequently much better in rough areas thanks to very broken up formations. Hadn't realized speed was that close between the armies, however, I didn't think the Barbarians and deltanes represented the majority of the Cressian forces. We might have seen them gain an increased role as a result of the conflict and a possible increased professionalization on the part of the Cressian forces. The bombing thing works pretty well except that the Cressians are very aware of the vulnerability to fire as a result of the Jongan conflict. They now design their cities with plenty of fire breaks and waterways. They're still very distrustful of fire, but they are also a lot more savvy about how to deal with it. This last round didn't see nearly the level of spell development we saw last time. As far as I can tell the only really new developments were more divination and illusion spells from every side. I'd like to posit that the Stempans pick up turning as a result of dealing with zombies in their territories. [/QUOTE]
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