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Fantasy Arms Race, Round Two
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<blockquote data-quote="Morgenstern" data-source="post: 767940" data-attributes="member: 5485"><p>Stempa did indeed have iron at the outset of this conflict. Given that Cressia does not care for fire, and the Ta'jinn smithing technology tends to be fairly small and portable fine for silver and bronze, not so good for iron) I would sugest the Stempa jealously guards the secrets fo manufacture for their supperior arms and armor (making smiths, miners and smelters sort of a state secret), but <em>sells</em> such items to the other two empires in small quantities at high prices to finance their reconstructions efforts. This also continues to provide a huge incentive to hire Stempan merc units: commanders of Cressia and Ta'jinn might have an iron weapon or breastplate, but the Stempa "Iron Guard" (or whatever) are whole units of iron equiped soldiers- soldiers that include human swordsmen, goblin picket/scouts, and Ogre heavy infantry (I'm sorry, does the idea of a vaguely disciplined, iron-plated, battle axe or large kopesh weilding <strong>OGRE</strong> fail to scare the piss out of any common troop available in this age?). The crunched up remants of Stempa banding together and forming a more complex and solidly united system of governance is also a great idea (citizens of individual cities are elected by their peers to go to the big meet of all surviving cities, and an informal senate begins to brew...).</p><p></p><p>I like the idea of an exchange of forces between Cressia and Ta'jinn. The (brilliant) introdction of Ta'jinn bombers whould probably result in at least one Cressian city getting savagely scorched. This could provide the impetus for the reparations after the war. The "Pact Army" of a Ta'jinn tamarch may actually be the first step towards a more fuedal system inthis world: this army is at the service of Cressia, but it has it's own commander(s) and will need a formidable amount of space and/or suplies to remain active- Cressia may have to assign some land within their borders to the Ta'jinn commander's care (still tended by the expert Field Father clergy) so that he can feed his force. The concept of the first 'county' is born...</p><p></p><p>A sort of olympics, where each country can send champions to strut their stuff is also plausible, with inital efforts being non-competitive displays (we can do this!) turn into closely controlled sports (we can too, see!) with probably fairly militant based events- marthon/forced march, aerial acrobatics, maybe some swimming in the river and equestrian events. But this is mor world building than actual tactics (the focus of the thread).</p><p></p><p>We do need a list of advances, and I think we can still play this as a Cressian vs Ausel conflict, with some few Stempa and Ta'jinn units remaing involved. The 500 BC timeframe sounds good to me, noting that certain groups are a bit more advanced within their specialties- Stempa and their iron, Ta'jinn navigation and communication, Cressian horticulture. Everybody has some flavor of magic to draw on, but Ausel is flat out the superpower in the arcane category.</p><p></p><p>I'm uncertain whether we should just nail down the setup for a following round here, or play the full round here just to keep this thread fresh...</p><p></p><p>Always a pleasure,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 767940, member: 5485"] Stempa did indeed have iron at the outset of this conflict. Given that Cressia does not care for fire, and the Ta'jinn smithing technology tends to be fairly small and portable fine for silver and bronze, not so good for iron) I would sugest the Stempa jealously guards the secrets fo manufacture for their supperior arms and armor (making smiths, miners and smelters sort of a state secret), but [i]sells[/i] such items to the other two empires in small quantities at high prices to finance their reconstructions efforts. This also continues to provide a huge incentive to hire Stempan merc units: commanders of Cressia and Ta'jinn might have an iron weapon or breastplate, but the Stempa "Iron Guard" (or whatever) are whole units of iron equiped soldiers- soldiers that include human swordsmen, goblin picket/scouts, and Ogre heavy infantry (I'm sorry, does the idea of a vaguely disciplined, iron-plated, battle axe or large kopesh weilding [b]OGRE[/b] fail to scare the piss out of any common troop available in this age?). The crunched up remants of Stempa banding together and forming a more complex and solidly united system of governance is also a great idea (citizens of individual cities are elected by their peers to go to the big meet of all surviving cities, and an informal senate begins to brew...). I like the idea of an exchange of forces between Cressia and Ta'jinn. The (brilliant) introdction of Ta'jinn bombers whould probably result in at least one Cressian city getting savagely scorched. This could provide the impetus for the reparations after the war. The "Pact Army" of a Ta'jinn tamarch may actually be the first step towards a more fuedal system inthis world: this army is at the service of Cressia, but it has it's own commander(s) and will need a formidable amount of space and/or suplies to remain active- Cressia may have to assign some land within their borders to the Ta'jinn commander's care (still tended by the expert Field Father clergy) so that he can feed his force. The concept of the first 'county' is born... A sort of olympics, where each country can send champions to strut their stuff is also plausible, with inital efforts being non-competitive displays (we can do this!) turn into closely controlled sports (we can too, see!) with probably fairly militant based events- marthon/forced march, aerial acrobatics, maybe some swimming in the river and equestrian events. But this is mor world building than actual tactics (the focus of the thread). We do need a list of advances, and I think we can still play this as a Cressian vs Ausel conflict, with some few Stempa and Ta'jinn units remaing involved. The 500 BC timeframe sounds good to me, noting that certain groups are a bit more advanced within their specialties- Stempa and their iron, Ta'jinn navigation and communication, Cressian horticulture. Everybody has some flavor of magic to draw on, but Ausel is flat out the superpower in the arcane category. I'm uncertain whether we should just nail down the setup for a following round here, or play the full round here just to keep this thread fresh... Always a pleasure, [/QUOTE]
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