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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 776662" data-attributes="member: 6533"><p>Also at this point in the scenario, since we are going to be keeping these culture for a while, I thought it might be useful to establish some outlines for the cosmology of the cultures we're and have dealt with.</p><p></p><p>Some of this has already been worked on, but I'd like to propose that at this point worship in the cultures has evolved as the cultures have adapted to each other and their history.</p><p></p><p>The Cressians still possess a religion that features many active deities. The Field Father and Dog Mother have gained particular significance as time has gone by. The Heirarchy is an extremely undogmatic religious institution, much less so than the populace. Where most of the laity and uninvestitured members of the populace belong to one or more specific cults, the Heirarchs view themselves as having been shown the way to greater closeness to the world of the gods and nature through the Field Father and Dog Mother's guidance. Each individual member of the hierarchy is considered more or less a member of every cult, but also as enjoying a specific path to enlightenment granted by their close proximity to the path of nature and the Father and Mother deities. They are thus prone to Theological discussion but have no sense of heresy or heterodoxy recognizing each members specific revelations as valuable and incorporatable into the greater understanding. They do posess a sense of great duty and even concepts such as good and evil are less important to them than the wisdom of one's actions with regard to one's role as a leader or pundit or example in Cressian society.</p><p></p><p>That's a pretty complicated treatment. Let's try this:</p><p></p><p>Cressia: two major dieties, one overall heirarcy, four major cults and a numerous minor ones from cults of smithing powers to the dieties of households and roads. The two major dieties prefer to advise rather than intervene, lesser dieties are more prone to intervention but also less active overall. All the dieties are fairly hostile to extra-planar creatures save for some elementals and creatures of the natural world that have been made holy, celestial dogs and what not. </p><p> Major intervention: Likely in the case of minor dieites, guidance, inspiration, and favor. Unlikely but possible in the event of a minor cross planar crisis likely as a last result.</p><p> Stance to Other Dieities: Fairly open. The Father and Mother are very protective of Cressia but have allowed other dieties to join their pantheon as the patrons of particular aspects of Cressia.</p><p></p><p>Ta'jinn: Ancestors intercede for the river people and Centaurs. Important groups in the communion of the ancestors are the blood spirits, the gate spirits, and the manifest or spirit of the great breath. </p><p>-Blood Spirits: Protector spirits who are currently very popular with the divine spell casters of the whole of the Khanate. The patrons of the god-blooded. Highly likely to inspire and command. Likely to intervene through coincedence only occasionally through manifestation. They were created with the Khanate as a result of the war against the demons.</p><p>-Gate Spirits: Psychopomps. The patrons of the clergy in charge of the elaborate funerary rites of the river people. They organize and guide the spirits of the dead into the Communion of Ancestors. They are highly likely to intervene and will manifest to protect tombs or places of worship from outsiders.</p><p>-Spirits of the Great Breath: Wind spirits. The original patrons of the Centaurs and the ancestors of the house of the Khanate. These spirits guided the Khanate against the demons and give the house of the Khanate the capabilities necessary to run their great empire. They are most likely to intervene with gifts and blessings. They or it never manifests though it has on occasion possessed a Centaur, member of the royal household, or member of the Khan's table. The Spirits of the Great Breath are capable of uniting into a single entity the equal of a greater deity, but rarely do so.</p><p></p><p>I'm not as good with Stempa or Ausel.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 776662, member: 6533"] Also at this point in the scenario, since we are going to be keeping these culture for a while, I thought it might be useful to establish some outlines for the cosmology of the cultures we're and have dealt with. Some of this has already been worked on, but I'd like to propose that at this point worship in the cultures has evolved as the cultures have adapted to each other and their history. The Cressians still possess a religion that features many active deities. The Field Father and Dog Mother have gained particular significance as time has gone by. The Heirarchy is an extremely undogmatic religious institution, much less so than the populace. Where most of the laity and uninvestitured members of the populace belong to one or more specific cults, the Heirarchs view themselves as having been shown the way to greater closeness to the world of the gods and nature through the Field Father and Dog Mother's guidance. Each individual member of the hierarchy is considered more or less a member of every cult, but also as enjoying a specific path to enlightenment granted by their close proximity to the path of nature and the Father and Mother deities. They are thus prone to Theological discussion but have no sense of heresy or heterodoxy recognizing each members specific revelations as valuable and incorporatable into the greater understanding. They do posess a sense of great duty and even concepts such as good and evil are less important to them than the wisdom of one's actions with regard to one's role as a leader or pundit or example in Cressian society. That's a pretty complicated treatment. Let's try this: Cressia: two major dieties, one overall heirarcy, four major cults and a numerous minor ones from cults of smithing powers to the dieties of households and roads. The two major dieties prefer to advise rather than intervene, lesser dieties are more prone to intervention but also less active overall. All the dieties are fairly hostile to extra-planar creatures save for some elementals and creatures of the natural world that have been made holy, celestial dogs and what not. Major intervention: Likely in the case of minor dieites, guidance, inspiration, and favor. Unlikely but possible in the event of a minor cross planar crisis likely as a last result. Stance to Other Dieities: Fairly open. The Father and Mother are very protective of Cressia but have allowed other dieties to join their pantheon as the patrons of particular aspects of Cressia. Ta'jinn: Ancestors intercede for the river people and Centaurs. Important groups in the communion of the ancestors are the blood spirits, the gate spirits, and the manifest or spirit of the great breath. -Blood Spirits: Protector spirits who are currently very popular with the divine spell casters of the whole of the Khanate. The patrons of the god-blooded. Highly likely to inspire and command. Likely to intervene through coincedence only occasionally through manifestation. They were created with the Khanate as a result of the war against the demons. -Gate Spirits: Psychopomps. The patrons of the clergy in charge of the elaborate funerary rites of the river people. They organize and guide the spirits of the dead into the Communion of Ancestors. They are highly likely to intervene and will manifest to protect tombs or places of worship from outsiders. -Spirits of the Great Breath: Wind spirits. The original patrons of the Centaurs and the ancestors of the house of the Khanate. These spirits guided the Khanate against the demons and give the house of the Khanate the capabilities necessary to run their great empire. They are most likely to intervene with gifts and blessings. They or it never manifests though it has on occasion possessed a Centaur, member of the royal household, or member of the Khan's table. The Spirits of the Great Breath are capable of uniting into a single entity the equal of a greater deity, but rarely do so. I'm not as good with Stempa or Ausel. [/QUOTE]
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