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Fantasy Arms Race, Round Two
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<blockquote data-quote="The Goblin King" data-source="post: 788393" data-attributes="member: 10970"><p>The Stempa should come ashore with a few innovations. First, the War Wagon. These were developed during skirmishes with the Ti'Jinn. Even with chariots the Stempan armies could not match the mobility of the centaurs. However, they made up for it with raw firepower. These armored wagons are arranged in a square formation. From behind cover the crossbowman can mass fire against the enemy. Unlike the Hussites the Stempa don't use dray animals to pull the wagons but rather Ogres. The driver of each wagon is also the Ogres handler. When not pulling them the Ogres are trained to defend the wagons. The Stempan also employ large numbers of goblins with spears set to discourage charges.</p><p></p><p>The second is an older invention that was created when the city-states were fighting each other. The mobile siege tower provides high ground. Spellcasters in towers would have an excellent field of view. They will need it to cast counterspells (and Harm!!). Towers will be important later when or if formorian strongholds need to be taken.</p><p></p><p>In the rear areas Clerics will tend to the wounded. They have Heal, Regenerate and Resurrection. I think this would change the dynamics of war a little. Soldiers would be less likely to break if they know they can be healed or get a Raise Dead afterwards. Also, they would leave no one behind. Not only do you have to be able to count on your buddy to watch your back in a battle you also have to be able to count on him to carry your corpse out. Highly modivated armies will do better while conscripts will be next to useless.</p><p></p><p>One thing I was unsure about was how many animated objects the Stempan have. I imagined huge war engines rolling across the battlefield but after looking at the cost I don't think they could have more then a dozen.</p><p></p><p>I just noticed Holy Word is 7th level!! I think that spell is going to be cast a lot.</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 788393, member: 10970"] The Stempa should come ashore with a few innovations. First, the War Wagon. These were developed during skirmishes with the Ti'Jinn. Even with chariots the Stempan armies could not match the mobility of the centaurs. However, they made up for it with raw firepower. These armored wagons are arranged in a square formation. From behind cover the crossbowman can mass fire against the enemy. Unlike the Hussites the Stempa don't use dray animals to pull the wagons but rather Ogres. The driver of each wagon is also the Ogres handler. When not pulling them the Ogres are trained to defend the wagons. The Stempan also employ large numbers of goblins with spears set to discourage charges. The second is an older invention that was created when the city-states were fighting each other. The mobile siege tower provides high ground. Spellcasters in towers would have an excellent field of view. They will need it to cast counterspells (and Harm!!). Towers will be important later when or if formorian strongholds need to be taken. In the rear areas Clerics will tend to the wounded. They have Heal, Regenerate and Resurrection. I think this would change the dynamics of war a little. Soldiers would be less likely to break if they know they can be healed or get a Raise Dead afterwards. Also, they would leave no one behind. Not only do you have to be able to count on your buddy to watch your back in a battle you also have to be able to count on him to carry your corpse out. Highly modivated armies will do better while conscripts will be next to useless. One thing I was unsure about was how many animated objects the Stempan have. I imagined huge war engines rolling across the battlefield but after looking at the cost I don't think they could have more then a dozen. I just noticed Holy Word is 7th level!! I think that spell is going to be cast a lot. [/QUOTE]
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