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Fantasy Banking-
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 1700398" data-attributes="member: 1710"><p>Absolutely.</p><p>Banking doesn't have to be a huge complicated addition to the rules, it can be modular. Add as much as you are ready to deal with. It takes zero effort to let players know that there is a banking institution with buildings in the larger cities and that, rather than carrying around a few hundred pounds of coins, gems, art, etc. They can leave it all at the bank and simply carry around a slip of paper with a seal on it.</p><p></p><p>The interesting stuff comes when a rogue tries to steal their papers. One slip of parchment is SO much easier to steal than a wagonload of booty. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Maybe I'll start carrying my stuff around in a ceramic lined metal scroll case, since getting set on fire and having your 20,000GP IOU go up in smoke would stink! Where's your mend spell now? Haha!</p><p></p><p>And let's be honest; who wouldn't get a kick out of having their PC forge one little document thus bilking a bank or (an evil) noble house out of thousands!</p><p></p><p>The DM's fun starts when the sore loser sends a bounty hunter after the forgers. Just because you fooled the banker and got away with the cash doesn't mean you're off the hook.</p><p>It's not even necessary for them to send a bounty hunter. A bank with a prescence in the majority of large cities in your campaign world could send a rider (teleport?) to each of the closest cities and inform the branches of your crime. Try the same grift, or even to do business in the next city and your goose is cooked. They're waiting for you. The rider will probably get there first because he's going straight to the next town and your party is probably stopping along the way to end an ancient curse and loot the tomb of "Im Arich Deadguy".</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 1700398, member: 1710"] Absolutely. Banking doesn't have to be a huge complicated addition to the rules, it can be modular. Add as much as you are ready to deal with. It takes zero effort to let players know that there is a banking institution with buildings in the larger cities and that, rather than carrying around a few hundred pounds of coins, gems, art, etc. They can leave it all at the bank and simply carry around a slip of paper with a seal on it. The interesting stuff comes when a rogue tries to steal their papers. One slip of parchment is SO much easier to steal than a wagonload of booty. :] Maybe I'll start carrying my stuff around in a ceramic lined metal scroll case, since getting set on fire and having your 20,000GP IOU go up in smoke would stink! Where's your mend spell now? Haha! And let's be honest; who wouldn't get a kick out of having their PC forge one little document thus bilking a bank or (an evil) noble house out of thousands! The DM's fun starts when the sore loser sends a bounty hunter after the forgers. Just because you fooled the banker and got away with the cash doesn't mean you're off the hook. It's not even necessary for them to send a bounty hunter. A bank with a prescence in the majority of large cities in your campaign world could send a rider (teleport?) to each of the closest cities and inform the branches of your crime. Try the same grift, or even to do business in the next city and your goose is cooked. They're waiting for you. The rider will probably get there first because he's going straight to the next town and your party is probably stopping along the way to end an ancient curse and loot the tomb of "Im Arich Deadguy". [/QUOTE]
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