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Fantasy becoming too fantastic...?
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<blockquote data-quote="Henry" data-source="post: 2925431" data-attributes="member: 158"><p>In my opinion, there's no such thing as "too fantastic" fantasy. Star Wars, for instance, shoved its boundaries from Sci-fi clear into fantasy; fantasy is the "upper bound" refuge of stories that are too "out there" for any other genres, so "too fantastic" is to me like saying, "too infinite."</p><p></p><p>However, there's also nothing wrong with a desire to return to the old classics. It's that desire that pushed Lucas and Spielberg for instance to attempt Indiana Jones, a return itself to the old serials that they loved in their younger days. If the classics had no appeal, they wouldn't have become popular in the first place. </p><p></p><p>The trick is you have to know your audience. If you want a successful return of the classics, you have to find a new twist on the same idea, and implement it. <em>Star Wars</em> was nothing more than a "rescue the princess from the evil knight in the castle" take set in outer space. <em>Ravenloft</em> was Count Dracula with swords and spells. Find a way to make half-elves, half-orcs, and half-lings interesting to other people other than just to say, "because they are," and there's an appeal.</p><p></p><p></p><p>Good example: Dragonmarks. In Eberron, you have races like Kalashtar, Changelings, Warforged. Why on earth would someone want that tried-and-stale half-elf? Because that half-elf has a network of support behind him in the form of his own people, AND because he could have a special mark that all those fru-fru warforged and shifters can have, one that makes him an ACTUAL part of HISTORY. Find the twist, and implement it.</p></blockquote><p></p>
[QUOTE="Henry, post: 2925431, member: 158"] In my opinion, there's no such thing as "too fantastic" fantasy. Star Wars, for instance, shoved its boundaries from Sci-fi clear into fantasy; fantasy is the "upper bound" refuge of stories that are too "out there" for any other genres, so "too fantastic" is to me like saying, "too infinite." However, there's also nothing wrong with a desire to return to the old classics. It's that desire that pushed Lucas and Spielberg for instance to attempt Indiana Jones, a return itself to the old serials that they loved in their younger days. If the classics had no appeal, they wouldn't have become popular in the first place. The trick is you have to know your audience. If you want a successful return of the classics, you have to find a new twist on the same idea, and implement it. [I]Star Wars[/I] was nothing more than a "rescue the princess from the evil knight in the castle" take set in outer space. [I]Ravenloft[/I] was Count Dracula with swords and spells. Find a way to make half-elves, half-orcs, and half-lings interesting to other people other than just to say, "because they are," and there's an appeal. Good example: Dragonmarks. In Eberron, you have races like Kalashtar, Changelings, Warforged. Why on earth would someone want that tried-and-stale half-elf? Because that half-elf has a network of support behind him in the form of his own people, AND because he could have a special mark that all those fru-fru warforged and shifters can have, one that makes him an ACTUAL part of HISTORY. Find the twist, and implement it. [/QUOTE]
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