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Fantasy becoming too fantastic...?
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<blockquote data-quote="zoroaster100" data-source="post: 2925779" data-attributes="member: 8538"><p>I think the trick is to have the game feel like classic fantasy, regardless of what the stats are that you as the DM use. In other words, it all goes back to the story. It has to capture the imagination of the players. The description helps tell the story. The stats are just the mechanics to resolve the player's actions in combat. Don't let the stats dominate the game. Instead focus on the story. Make sure the story draws on the iconic legends and archetypes of human culture/religion/mythology/symbology. That is what makes for good fantasy. When Tolkien wrote his books about elves, goblins and dragons, his vision for these beings drew on what came before, but reinvented them with new twists. If he called his elves celestial humans, or if he he called Sauron a half-fiend/half-lycanthrope fiendish ogre expert level 20, it would not have been as inspiring. Any DM can do that using the stats provided by the game. But the DM must make the story and descriptionss make the game into the kind of classic fantasy that lights up the imagination.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 2925779, member: 8538"] I think the trick is to have the game feel like classic fantasy, regardless of what the stats are that you as the DM use. In other words, it all goes back to the story. It has to capture the imagination of the players. The description helps tell the story. The stats are just the mechanics to resolve the player's actions in combat. Don't let the stats dominate the game. Instead focus on the story. Make sure the story draws on the iconic legends and archetypes of human culture/religion/mythology/symbology. That is what makes for good fantasy. When Tolkien wrote his books about elves, goblins and dragons, his vision for these beings drew on what came before, but reinvented them with new twists. If he called his elves celestial humans, or if he he called Sauron a half-fiend/half-lycanthrope fiendish ogre expert level 20, it would not have been as inspiring. Any DM can do that using the stats provided by the game. But the DM must make the story and descriptionss make the game into the kind of classic fantasy that lights up the imagination. [/QUOTE]
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