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Fantasy campaign in True20...or W&W...or what?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5129925" data-attributes="member: 19675"><p>Yep- I knew that...sort of.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Along with the rules for designing spells will be somewhat of a return to 1Ed rules as written- you don't just get to pick your spells, you have to <em>learn</em> them. This means Spellcraft checks.</p><p></p><p>So, right off the bat, the player will determine what aspects of magic the PC will study...but <em>dice </em>rolls will determine his successes and failures (Spellcraft checks). With a successful check, the PC may just be able to make his own MM spell right away. OTOH, the PC may be<em> studying </em>Force magic (to design a version of MM) intensely, but he may find certain aspects difficult to grasp, while simultaneously discovering a natural affinity towards charms. And after that, the PC will be able to continue to study and, who knows, maybe master that last difficult incantation or gesture that has been preventing him from making his own MM.</p><p></p><p>However, as they find scraps and pieces of scrolls and tomes, or study with other spellcasters, they'll get bonuses to learn those aspects of magic that others have learned before.</p><p></p><p>So if he had failed at learning a version of MM initially, but finds an arcanist who is competent in Force magic, he'll be able to try again, this time with bonuses.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5129925, member: 19675"] Yep- I knew that...sort of. ;) Along with the rules for designing spells will be somewhat of a return to 1Ed rules as written- you don't just get to pick your spells, you have to [I]learn[/I] them. This means Spellcraft checks. So, right off the bat, the player will determine what aspects of magic the PC will study...but [I]dice [/I]rolls will determine his successes and failures (Spellcraft checks). With a successful check, the PC may just be able to make his own MM spell right away. OTOH, the PC may be[I] studying [/I]Force magic (to design a version of MM) intensely, but he may find certain aspects difficult to grasp, while simultaneously discovering a natural affinity towards charms. And after that, the PC will be able to continue to study and, who knows, maybe master that last difficult incantation or gesture that has been preventing him from making his own MM. However, as they find scraps and pieces of scrolls and tomes, or study with other spellcasters, they'll get bonuses to learn those aspects of magic that others have learned before. So if he had failed at learning a version of MM initially, but finds an arcanist who is competent in Force magic, he'll be able to try again, this time with bonuses. [/QUOTE]
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