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Fantasy Campaign Setting: What do you want/not want?
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<blockquote data-quote="Hussar" data-source="post: 6059438" data-attributes="member: 22779"><p>For myself, above and beyond anything else, I want a setting that WORKS. </p><p></p><p>As an example, I love the Scarred Lands setting. I do. Fantastic flavour. But, it doesn't work. There is a hub of commerce called Shelzar. Now, the basic idea of Shelzar is that it is a merchant city where all the other city states come and do business. Ok, think Medici Italy or Florence, that sort of thing. Very cool.</p><p></p><p>Until you look at the map and realize that Shelzar as a center of trade makes about as much sense as a rubber hammer. The geography of the setting places most of the major populate areas on the coastline of a fairly round continent. Shelzar is also on the coastline. It's nearest neighbor in one direction is a nation of slaver dwarves that hate everyone and attack on sight. The other direction is the hated empire that won't let anyone else pass through their territory. Ummm, how exactly can you be the hub of trade when you are the furthest point away from every other trading partner?</p><p></p><p>It makes zero sense.</p><p></p><p>So, yeah, what I want to see in a fantasy setting is a setting that actually functions the way it's supposed to. If this nation trades with that nation, there better be a way to ACTUALLY do that. If this nation is at war with that nation, then there should be a reason for these two nations to fight. That sort of thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6059438, member: 22779"] For myself, above and beyond anything else, I want a setting that WORKS. As an example, I love the Scarred Lands setting. I do. Fantastic flavour. But, it doesn't work. There is a hub of commerce called Shelzar. Now, the basic idea of Shelzar is that it is a merchant city where all the other city states come and do business. Ok, think Medici Italy or Florence, that sort of thing. Very cool. Until you look at the map and realize that Shelzar as a center of trade makes about as much sense as a rubber hammer. The geography of the setting places most of the major populate areas on the coastline of a fairly round continent. Shelzar is also on the coastline. It's nearest neighbor in one direction is a nation of slaver dwarves that hate everyone and attack on sight. The other direction is the hated empire that won't let anyone else pass through their territory. Ummm, how exactly can you be the hub of trade when you are the furthest point away from every other trading partner? It makes zero sense. So, yeah, what I want to see in a fantasy setting is a setting that actually functions the way it's supposed to. If this nation trades with that nation, there better be a way to ACTUALLY do that. If this nation is at war with that nation, then there should be a reason for these two nations to fight. That sort of thing. [/QUOTE]
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Fantasy Campaign Setting: What do you want/not want?
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