Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Campaign Setting: What do you want/not want?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 6059990" data-attributes="member: 23240"><p><strong>Consistency over detail</strong></p><p>I may - and will - add a lot of my own ideas to the setting. It does not have to be detailed, and sometimes even shouldn't, because too much detail does not leave blanks for me to fill. But the setting has to make sense, as already noted by several posters above. If something doesn't fit, or doesn't work as expected, it just shouldn't be there.</p><p>This counts for both logical consistency and for stylistic (genre) consistency. In some cases, one can be exchanged for the other. Settings that follow a well-defined genre may handwave some things that the genre usually handwaves.</p><p></p><p><strong>Plot hooks over background facts</strong></p><p>I don't need a lot of data in the setting book. I don't need population numbers, trade routes or five thousand years of history. Instead, the book must tell me what interesting adventures can be placed in given setting. It should only describe people, places and events that may be used to build a story around them.</p><p></p><p><strong>Conflict and change over status-quo</strong></p><p>I don't want a setting that is static, with powerful NPCs that keep it this way. I want a setting that, if I move it ten years forward, will look completely different. I want a setting full of dynamic conflicts, in both local and global scale. One that changes during the time when play begins - and characters can exploit the changes or oppose them.</p></blockquote><p></p>
[QUOTE="steenan, post: 6059990, member: 23240"] [B]Consistency over detail[/B] I may - and will - add a lot of my own ideas to the setting. It does not have to be detailed, and sometimes even shouldn't, because too much detail does not leave blanks for me to fill. But the setting has to make sense, as already noted by several posters above. If something doesn't fit, or doesn't work as expected, it just shouldn't be there. This counts for both logical consistency and for stylistic (genre) consistency. In some cases, one can be exchanged for the other. Settings that follow a well-defined genre may handwave some things that the genre usually handwaves. [B]Plot hooks over background facts[/B] I don't need a lot of data in the setting book. I don't need population numbers, trade routes or five thousand years of history. Instead, the book must tell me what interesting adventures can be placed in given setting. It should only describe people, places and events that may be used to build a story around them. [B]Conflict and change over status-quo[/B] I don't want a setting that is static, with powerful NPCs that keep it this way. I want a setting that, if I move it ten years forward, will look completely different. I want a setting full of dynamic conflicts, in both local and global scale. One that changes during the time when play begins - and characters can exploit the changes or oppose them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Campaign Setting: What do you want/not want?
Top