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General Tabletop Discussion
*TTRPGs General
Fantasy Campaign Setting: What do you want/not want?
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<blockquote data-quote="Li Shenron" data-source="post: 6061832" data-attributes="member: 1465"><p>I'm trying to answer without making assumption on the genre of the setting...</p><p></p><p></p><p></p><p>I want a static world to explore, with all its regions described at a fair level of details that makes it possible to place an adventure everywhere or add your own details and stuff.</p><p></p><p>I want good details on powers, organizations, important NPCs, religions and other groups, and their interconnections.</p><p></p><p>I want consistency with the chosen level of technology and magic: if the world is full of wizards and spells are a common sight, I want this to have consequences on everyday life, otherwise don't fill it with magic.</p><p></p><p>Concepts of life, death and the afterlife that actually make sense. "There's a community of elves living in heaven" or "a demon prince that surrounds himself with undead" make no sense, because "living" and "undead" make no sense in the afterlife.</p><p></p><p></p><p></p><p>A metaplot.</p><p></p><p>Placeholders, like the usual asian-hinting, african-hinting and american-hinting continents beyond the seas but unexplored yet. Describe everything that is in this world, or otherwise if the settings represents only a small fraction of the world, just avoid hinting at all, at what is beyond.</p><p></p><p>Tie-ins to other settings. If I play Forgotten Realms, only Forgotten Realms exists. I don't need a hint that there is a route to Dragonlance.</p><p></p><p>A counterpart for everything. Just because there's a good XYZ in the setting, there doesn't have to be an evil XYZ. Asymmetry is more fun than symmetry.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6061832, member: 1465"] I'm trying to answer without making assumption on the genre of the setting... I want a static world to explore, with all its regions described at a fair level of details that makes it possible to place an adventure everywhere or add your own details and stuff. I want good details on powers, organizations, important NPCs, religions and other groups, and their interconnections. I want consistency with the chosen level of technology and magic: if the world is full of wizards and spells are a common sight, I want this to have consequences on everyday life, otherwise don't fill it with magic. Concepts of life, death and the afterlife that actually make sense. "There's a community of elves living in heaven" or "a demon prince that surrounds himself with undead" make no sense, because "living" and "undead" make no sense in the afterlife. A metaplot. Placeholders, like the usual asian-hinting, african-hinting and american-hinting continents beyond the seas but unexplored yet. Describe everything that is in this world, or otherwise if the settings represents only a small fraction of the world, just avoid hinting at all, at what is beyond. Tie-ins to other settings. If I play Forgotten Realms, only Forgotten Realms exists. I don't need a hint that there is a route to Dragonlance. A counterpart for everything. Just because there's a good XYZ in the setting, there doesn't have to be an evil XYZ. Asymmetry is more fun than symmetry. [/QUOTE]
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