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General Tabletop Discussion
*TTRPGs General
Fantasy Campaign Setting: What do you want/not want?
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<blockquote data-quote="Mercurius" data-source="post: 6061893" data-attributes="member: 59082"><p>I'd rephrase your question slightly and ask, "What are the qualities of a good fantasy setting? What do you like and not like?" The reason I recommend this approach is that the answer to your original question is either "any of the above" or "my favorite is..." In both cases, you're going to get a wide variation of styles and preferences. Some like sandboxes, some like vanilla fantasy, some like exotic...but what everyone likes is a setting that is well done.</p><p></p><p>Now the best way to create a setting that is well done is for you to love your creation. Don't create something that you think people want, create something that you would love to game in, or at least start with that and go from there. But if you start with "What do people want" you're immediately starting off balanced, so to speak. It is similar to a single man asking, "What do women want me to be?" First and foremost, women (as a general rule) want you to be yourself, to be confident in yourself. Or at least you probably wouldn't want to be with a woman that wanted you to be something other than what you are.</p><p></p><p>So I'd say, start with what <em>you </em>want to make and then take ideas for how to flesh that out, which is a lot of what you're getting in this thread. It is similar to the idea that a writer writes a story that they would like to read, but isn't out there. Create a world that you'd like to explore (because in creating it that is exactly what you'll be doing), to play in, that gives you that sense of wonder and mystery and excitement.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6061893, member: 59082"] I'd rephrase your question slightly and ask, "What are the qualities of a good fantasy setting? What do you like and not like?" The reason I recommend this approach is that the answer to your original question is either "any of the above" or "my favorite is..." In both cases, you're going to get a wide variation of styles and preferences. Some like sandboxes, some like vanilla fantasy, some like exotic...but what everyone likes is a setting that is well done. Now the best way to create a setting that is well done is for you to love your creation. Don't create something that you think people want, create something that you would love to game in, or at least start with that and go from there. But if you start with "What do people want" you're immediately starting off balanced, so to speak. It is similar to a single man asking, "What do women want me to be?" First and foremost, women (as a general rule) want you to be yourself, to be confident in yourself. Or at least you probably wouldn't want to be with a woman that wanted you to be something other than what you are. So I'd say, start with what [I]you [/I]want to make and then take ideas for how to flesh that out, which is a lot of what you're getting in this thread. It is similar to the idea that a writer writes a story that they would like to read, but isn't out there. Create a world that you'd like to explore (because in creating it that is exactly what you'll be doing), to play in, that gives you that sense of wonder and mystery and excitement. [/QUOTE]
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Fantasy Campaign Setting: What do you want/not want?
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