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Fantasy Campaigns using Grim Tales
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<blockquote data-quote="Turanil" data-source="post: 1655433" data-attributes="member: 9646"><p>My own campaign will not begun before September, but at that time this thread would have likely disappeared.</p><p></p><p>With Grim Tales I above all saw the opportunity to get rid of D&D while still playing it. For me, I could have run Dragonstar, Eberron, Violet Dawn of Avadnu, or anything else, when there is elves, dwarves, gnomes, wizards, monks, or clerics, it's D&D. And after so many years playing D&D I need a break! So I am preparing this Grim Tales campaign with new races, and I will get rid of D&D, despite the setting will be a mundane one (a mixture of Conan and Elric / Corum flair). Now, I still hesitate to allow non-spellcasting classes (barbarian, fighter, noble, rogue, UA expert, unfettered, warmain, totem warrior, etc.) because I fear they will spoil the non-D&D flair I want to get. </p><p></p><p>For what I know of Conan, its magic system is specific, with spell-points and not using PHB spells, while Grim Tales don't use spell-points and use PHB spells. Then, Conan introduces a few new rules of combat, where Grim Tales remain 3.5 SRD. Finally, the non-spellcasting classes of Conan are not so original, so using a normal SRD barbarian, fighter, noble, or rogue wouldn't feel much different. The main specificity of Conan, is having a Hyboria campaign setting described.</p><p></p><p>As for using Grim Tales with Middle Earth, i think it's much more appropriate than altering D&D classes, and creating bogus magic systems and restrictions to fit Tolkien's world. I also think that Grim Tales would be perfect for a Lankhmar d20 game.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1655433, member: 9646"] My own campaign will not begun before September, but at that time this thread would have likely disappeared. With Grim Tales I above all saw the opportunity to get rid of D&D while still playing it. For me, I could have run Dragonstar, Eberron, Violet Dawn of Avadnu, or anything else, when there is elves, dwarves, gnomes, wizards, monks, or clerics, it's D&D. And after so many years playing D&D I need a break! So I am preparing this Grim Tales campaign with new races, and I will get rid of D&D, despite the setting will be a mundane one (a mixture of Conan and Elric / Corum flair). Now, I still hesitate to allow non-spellcasting classes (barbarian, fighter, noble, rogue, UA expert, unfettered, warmain, totem warrior, etc.) because I fear they will spoil the non-D&D flair I want to get. For what I know of Conan, its magic system is specific, with spell-points and not using PHB spells, while Grim Tales don't use spell-points and use PHB spells. Then, Conan introduces a few new rules of combat, where Grim Tales remain 3.5 SRD. Finally, the non-spellcasting classes of Conan are not so original, so using a normal SRD barbarian, fighter, noble, or rogue wouldn't feel much different. The main specificity of Conan, is having a Hyboria campaign setting described. As for using Grim Tales with Middle Earth, i think it's much more appropriate than altering D&D classes, and creating bogus magic systems and restrictions to fit Tolkien's world. I also think that Grim Tales would be perfect for a Lankhmar d20 game. [/QUOTE]
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