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General Tabletop Discussion
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Fantasy cannibalism, a theoretical philosophy discussion
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<blockquote data-quote="DEFCON 1" data-source="post: 7898863" data-attributes="member: 7006"><p>I have always seen the <em>Revivify</em> / <em>Raise Dead</em> / <em>Resurrection</em> spells not as actual parts of the setting or game world, but merely as game-playing conveniences. This is why kings and queens and nobles and high-ranking clergymen etc. all can die early in their lives as the story requires... without not just get raised again and again and again until old age finally catches up with them. If raising the dead was so ubiquitous, it would become commonplace. And truth be told also a lot easier and cheaper to do over time, such to the point that even the middle class and at some point even the lower classes could do it.</p><p></p><p>But since this sort of expected mass resurrection is never a story situation that appears in any setting, the idea or belief that someone who dies of starvation on a deserted island would or should be raised from the dead is not a logical or standard "next step" once the others were rescued. Nor especially that it was those people's responsibility to do it or pay for it.</p><p></p><p>The only reason why it would happen would be that the eaten person was a PC in the game and the player did not want to lose their character. But at that point, I'd question why the player would really <em>want</em> to continue to play a character that died from starvation and was actually eaten by the other members of the party, rather than accept the resultant story that occurred gracefully. While I think a lot of morbid fun could be had for a session or two by having a previously-eaten PC still adventure with the cannibals that devoured him... I don't know that it'd be a really worthwhile long-term partnership in the campaign.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7898863, member: 7006"] I have always seen the [I]Revivify[/I] / [I]Raise Dead[/I] / [I]Resurrection[/I] spells not as actual parts of the setting or game world, but merely as game-playing conveniences. This is why kings and queens and nobles and high-ranking clergymen etc. all can die early in their lives as the story requires... without not just get raised again and again and again until old age finally catches up with them. If raising the dead was so ubiquitous, it would become commonplace. And truth be told also a lot easier and cheaper to do over time, such to the point that even the middle class and at some point even the lower classes could do it. But since this sort of expected mass resurrection is never a story situation that appears in any setting, the idea or belief that someone who dies of starvation on a deserted island would or should be raised from the dead is not a logical or standard "next step" once the others were rescued. Nor especially that it was those people's responsibility to do it or pay for it. The only reason why it would happen would be that the eaten person was a PC in the game and the player did not want to lose their character. But at that point, I'd question why the player would really [I]want[/I] to continue to play a character that died from starvation and was actually eaten by the other members of the party, rather than accept the resultant story that occurred gracefully. While I think a lot of morbid fun could be had for a session or two by having a previously-eaten PC still adventure with the cannibals that devoured him... I don't know that it'd be a really worthwhile long-term partnership in the campaign. [/QUOTE]
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