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General Tabletop Discussion
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Fantasy Character Draft- How would it work?
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<blockquote data-quote="Sunseeker" data-source="post: 7210183"><p>Why would the players be competing?</p><p></p><p>In Fantasy Football, everyone wants the "good players" but not everyone can have the good players. So you can bid high and fast and try to get stars, and risk having very little left over to fill out your team, or you can bide your time, trying to create a more balanced team and ending up with more "middle" players. But the key trick here is that you're competing against other bidders.</p><p></p><p>The other players are your comrades. You all know which stats, races and classes pair well together, so unless you've got someone who wants to make something unorthodox (such as a low-str, high-wis Fighter or a high-str, low-cha bard) you're going to be naturally inclined to make optimal combinations, since presumably, much like Fantasy Football, the people who would enjoy this would be number-crunchers and optimizers.</p><p></p><p>I would argue you need say, 15-25 available "characters". These characters would already have a class, a race and an array. Just like the "characters" in Fantasy Football do. The players would essentially be Amanda Waller or Charlie Townsend and bidding against the same played by the DM: people looking to build an adventuring team to accomplish some goal. Adventurers would cost more for good stats, and also for successful adventuring history. Bob the Mighty may have great stats, but he has no history. Lethor the Bold has medium stats, but has been successful in several dungeons. </p><p></p><p>I just don't see it working well with the players bidding "against" each other. I'd think they'd be more inclined to let the Wizardy get the Wizard stats and the Fighter get the Fightery stats.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7210183"] Why would the players be competing? In Fantasy Football, everyone wants the "good players" but not everyone can have the good players. So you can bid high and fast and try to get stars, and risk having very little left over to fill out your team, or you can bide your time, trying to create a more balanced team and ending up with more "middle" players. But the key trick here is that you're competing against other bidders. The other players are your comrades. You all know which stats, races and classes pair well together, so unless you've got someone who wants to make something unorthodox (such as a low-str, high-wis Fighter or a high-str, low-cha bard) you're going to be naturally inclined to make optimal combinations, since presumably, much like Fantasy Football, the people who would enjoy this would be number-crunchers and optimizers. I would argue you need say, 15-25 available "characters". These characters would already have a class, a race and an array. Just like the "characters" in Fantasy Football do. The players would essentially be Amanda Waller or Charlie Townsend and bidding against the same played by the DM: people looking to build an adventuring team to accomplish some goal. Adventurers would cost more for good stats, and also for successful adventuring history. Bob the Mighty may have great stats, but he has no history. Lethor the Bold has medium stats, but has been successful in several dungeons. I just don't see it working well with the players bidding "against" each other. I'd think they'd be more inclined to let the Wizardy get the Wizard stats and the Fighter get the Fightery stats. [/QUOTE]
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