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Fantasy Character Draft- How would it work?
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<blockquote data-quote="TwoSix" data-source="post: 7210246" data-attributes="member: 205"><p>Sure. This type of thing absolutely comes with the caveat that you have a group of players who would it find it fun to screw each other over just for kicks. One of my groups this wouldn't work for. The other, they'll steal the last class option just to watch someone else have to trade for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, you need to make this not matter much. Don't make it the basis for a long-term campaign. Plan it out as a one-shot or an adventure of just a few sessions. Less stakes means less desire to cooperate.</p><p></p><p>Another thing is that you need scarcity, or nothing will have a real value. If you have X players, the Xth option has to be something really crappy or embarrassing. Make the last race option a kobold, or a goblin, something nobody will normally play. Make the last class option a Druid1/Paladin1, or some other crappy multiclass.</p><p></p><p>Also, you need to incentivize not just picking class/race as the first two options by making the bonus options special. Throw some 17s and 18s in the array options. Make some of the feat choices really strong. Offer up stat bonuses, feat bonuses, magic items, even an extra level to encourage people not to simply take the safe option. If it turns out to be OP....well, it's a short term thing anyway!</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7210246, member: 205"] Sure. This type of thing absolutely comes with the caveat that you have a group of players who would it find it fun to screw each other over just for kicks. One of my groups this wouldn't work for. The other, they'll steal the last class option just to watch someone else have to trade for it. :) Also, you need to make this not matter much. Don't make it the basis for a long-term campaign. Plan it out as a one-shot or an adventure of just a few sessions. Less stakes means less desire to cooperate. Another thing is that you need scarcity, or nothing will have a real value. If you have X players, the Xth option has to be something really crappy or embarrassing. Make the last race option a kobold, or a goblin, something nobody will normally play. Make the last class option a Druid1/Paladin1, or some other crappy multiclass. Also, you need to incentivize not just picking class/race as the first two options by making the bonus options special. Throw some 17s and 18s in the array options. Make some of the feat choices really strong. Offer up stat bonuses, feat bonuses, magic items, even an extra level to encourage people not to simply take the safe option. If it turns out to be OP....well, it's a short term thing anyway! [/QUOTE]
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