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Fantasy Character Draft- How would it work?
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 7210819" data-attributes="member: 6880355"><p>I like the idea. Here's my 2 cents:</p><p></p><p><strong>Don't auction the character build</strong></p><p>Races, classes and backgrounds: Don't auction these! Auctioning these may lead to very unhappy players who have to play a race/class that does not fit them.</p><p>Also, with a point-buy where everybody gets perhaps 25 points (on top of the regular 8 for each stat). At least the foundation of the players is stable and players can play what they want. </p><p></p><p><strong>Don't auction specific items</strong></p><p>Auction some things that can boost all players. Make sure that everything up for auction is useful for everybody. For example, putting up specifically a magic staff when you only got 1 wizard (and the rest barbarians) will mean that the wizard can pick up that staff for almost nothing, because nobody else is bidding on it... </p><p></p><p><strong>Do auction boosts for players</strong></p><p><strong></strong>Don't use gold. Use points, which disappear after the auction. For example, 50 points each.</p><p></p><p>Examples: </p><ul> <li data-xf-list-type="ul">+1 on attack rolls (not linked to any weapon) </li> <li data-xf-list-type="ul">3 extra stats +1 </li> <li data-xf-list-type="ul">1 stat +1 </li> <li data-xf-list-type="ul">1 stat +2 </li> <li data-xf-list-type="ul">1 stat +3 </li> <li data-xf-list-type="ul">Con + 1 </li> <li data-xf-list-type="ul">The lucky feat </li> <li data-xf-list-type="ul">The tough feat </li> <li data-xf-list-type="ul">The resilient feat </li> <li data-xf-list-type="ul">The skilled feat </li> <li data-xf-list-type="ul">A Bag of Holding </li> <li data-xf-list-type="ul">1 extra skill proficiency, chosen by the player </li> <li data-xf-list-type="ul">Improved armour (i.e. a splint mail instead of the regular chainmail) </li> <li data-xf-list-type="ul">Inspiration at the start of the game </li> <li data-xf-list-type="ul">100 gc in cash at the start of the game </li> <li data-xf-list-type="ul">250 gc in cash at the start of the game </li> <li data-xf-list-type="ul">500 gc in cash at the start of the game </li> <li data-xf-list-type="ul">3 greater healing potions at the start of the game </li> <li data-xf-list-type="ul">2 greater healing potions at the start of the game </li> <li data-xf-list-type="ul">1 greater healing potion at the start of the game </li> </ul><p>Of course this is just an example. I think I've been too enthusiastic and the resulting players would be a little overpowered. Adjust as you see fit! This is just an example. </p><p></p><p><strong>The actual action</strong></p><ul> <li data-xf-list-type="ul">Show all boosts which will be auctioned. </li> <li data-xf-list-type="ul">In order to make this as fair as possible, I'd auction all items simultaneously. </li> <li data-xf-list-type="ul">Players can make a bid, but cannot withdraw a bid. (The latter is important, otherwise it will never end). </li> <li data-xf-list-type="ul">A bid must be made by physically placing the right number of coins on a piece of paper that represents the boost. (Just to avoid that players bid with points they don't have, you cannot speculate that you get points back somehow) </li> <li data-xf-list-type="ul">When someone else places a higher bid, the points are given back to the player. </li> </ul><p></p><p>In my mind, this would be reasonably fair. But I am curious if someone can show me where I overlooked something. After all, I just quickly wrote this down at lunch time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7210819, member: 6880355"] I like the idea. Here's my 2 cents: [B]Don't auction the character build[/B] Races, classes and backgrounds: Don't auction these! Auctioning these may lead to very unhappy players who have to play a race/class that does not fit them. Also, with a point-buy where everybody gets perhaps 25 points (on top of the regular 8 for each stat). At least the foundation of the players is stable and players can play what they want. [B]Don't auction specific items[/B] Auction some things that can boost all players. Make sure that everything up for auction is useful for everybody. For example, putting up specifically a magic staff when you only got 1 wizard (and the rest barbarians) will mean that the wizard can pick up that staff for almost nothing, because nobody else is bidding on it... [B]Do auction boosts for players [/B]Don't use gold. Use points, which disappear after the auction. For example, 50 points each. Examples: [LIST] [*]+1 on attack rolls (not linked to any weapon) [*]3 extra stats +1 [*]1 stat +1 [*]1 stat +2 [*]1 stat +3 [*]Con + 1 [*]The lucky feat [*]The tough feat [*]The resilient feat [*]The skilled feat [*]A Bag of Holding [*]1 extra skill proficiency, chosen by the player [*]Improved armour (i.e. a splint mail instead of the regular chainmail) [*]Inspiration at the start of the game [*]100 gc in cash at the start of the game [*]250 gc in cash at the start of the game [*]500 gc in cash at the start of the game [*]3 greater healing potions at the start of the game [*]2 greater healing potions at the start of the game [*]1 greater healing potion at the start of the game [/LIST] Of course this is just an example. I think I've been too enthusiastic and the resulting players would be a little overpowered. Adjust as you see fit! This is just an example. [B]The actual action[/B] [LIST] [*]Show all boosts which will be auctioned. [*]In order to make this as fair as possible, I'd auction all items simultaneously. [*]Players can make a bid, but cannot withdraw a bid. (The latter is important, otherwise it will never end). [*]A bid must be made by physically placing the right number of coins on a piece of paper that represents the boost. (Just to avoid that players bid with points they don't have, you cannot speculate that you get points back somehow) [*]When someone else places a higher bid, the points are given back to the player. [/LIST] In my mind, this would be reasonably fair. But I am curious if someone can show me where I overlooked something. After all, I just quickly wrote this down at lunch time :) [/QUOTE]
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