Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Communities - Melting pots or racially pure (ish)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cor Azer" data-source="post: 4454932" data-attributes="member: 870"><p>From a design point of view, I guess this would be more directed at DMs, but I'd suspect many players would have an opinion as well, particularly considering that it may affect a player's immersion into the game.</p><p></p><p>Generally speaking, do you prefer your in-game communities to be melting pots, with most, if not all, D&D races having representation, or do you prefer your dwarves one place, elves somewhere else, with only merchants, diplomats, and adventurers passing from one to another?</p><p></p><p>I know that I tend to create areas where one race is dominant, and the Player's Handbook somewhat encourages that with preferred regions for the standard races, but I think it's my modern sensibilities causing a stir in my brain. Maybe less so now with the emphasis on points of light, but generally speaking, most D&D campaign worlds I've seen have had races interacting with each other for centuries, if not longer. Granted, real life has little to do with a raid on a dragon's lair, but I have a hard time accepting nigh-perfectly racial communities when so much of a D&D game seems to rely on heavy interaction between these disparate regions - in real-life, such interaction led fairly quickly to culturally diverse lands, even if the original culture is still very much in the majority.</p><p></p><p>The more I think on it, I think it comes from my preference for smaller regions of campaign play. I like most of the standard races to be present in some fashion, but I tend to set my campaigns on small continents, or even smaller regions, like mountain-locked kingdoms or fjord-sided peninsulas... leaving very little room for each race to have its own kingdom. They may have their own neighborhood, but all answer to the same set of nobility, and generally face the same problems in their daily lives.</p><p></p><p>What are your thoughts and preferences?</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 4454932, member: 870"] From a design point of view, I guess this would be more directed at DMs, but I'd suspect many players would have an opinion as well, particularly considering that it may affect a player's immersion into the game. Generally speaking, do you prefer your in-game communities to be melting pots, with most, if not all, D&D races having representation, or do you prefer your dwarves one place, elves somewhere else, with only merchants, diplomats, and adventurers passing from one to another? I know that I tend to create areas where one race is dominant, and the Player's Handbook somewhat encourages that with preferred regions for the standard races, but I think it's my modern sensibilities causing a stir in my brain. Maybe less so now with the emphasis on points of light, but generally speaking, most D&D campaign worlds I've seen have had races interacting with each other for centuries, if not longer. Granted, real life has little to do with a raid on a dragon's lair, but I have a hard time accepting nigh-perfectly racial communities when so much of a D&D game seems to rely on heavy interaction between these disparate regions - in real-life, such interaction led fairly quickly to culturally diverse lands, even if the original culture is still very much in the majority. The more I think on it, I think it comes from my preference for smaller regions of campaign play. I like most of the standard races to be present in some fashion, but I tend to set my campaigns on small continents, or even smaller regions, like mountain-locked kingdoms or fjord-sided peninsulas... leaving very little room for each race to have its own kingdom. They may have their own neighborhood, but all answer to the same set of nobility, and generally face the same problems in their daily lives. What are your thoughts and preferences? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Communities - Melting pots or racially pure (ish)?
Top