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Fantasy Communities - Melting pots or racially pure (ish)?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4455038" data-attributes="member: 48692"><p>As DrunkonDuty said, a little bit of both. In the real world, we have the big "melting pot" type cities, where people from a wide variety of different backgrounds all live side by side, while at the same time we have more isolated/homogenous communities, such as in small towns, rural areas, and so forth. At the same time, some ethnocultural groups tend to predominate in most areas-in the U.S., for example, the Black community is much more prevalent owing to a variety of factors, and plays a major role in American cultural and political life. On the other hand, in Canada it seems much more blended in and smaller in number, save for some regional concentrations, while the French Canadian population is generally more numerous and influential in both the country's politics and culture. </p><p> </p><p>Same thing in a fantasy world-the Greyhawk setting, for example, will have large cities such as Greyhawk, Rauxes, Niole Dra, and so forth where many different races and cultures are blended. On the other hand, they'll also have more isolated dwarf mining colonies and elf villages, which may have a couple of humans or halflings living among them but are otherwise far more homogenous. </p><p> </p><p>National or provincial capitals will probably have more mixed populations, as they tend to attract a lot of attention and investment, as will places that otherwise boast strong economies, attracting new populations. Seaports are another natural choice, as in your typical D&D setting they're a natural stopping point for travellers and immigrants. </p><p> </p><p>All this is a roundabout way of saying that I enjoy them both, depending on where exactly the setting is. That said, one group will likely predominate, if only by a small margin. Needless to say, that doesn't prevent other races developing their own enclaves and regularly interacting with one another. Some groups will form their own neighborhoods, others will blend and meld with one another. </p><p> </p><p>It might be an interesting changeup to see how this affects cities where demihuman races predominate-a city that grows up around a prosperous dwarven settlement, and that remains predominantly dwarven in its demographics, may develop a "Tall Quarter" where many of the humans live, or otherwise have services that cater specifically to humans. </p><p> </p><p>After all, we see many examples of demihumans setting up their own neighborhoods in human cities, or setting up businesses and other initiatives that respond to the needs of their own races-who says humans won't do the same when they're a minority?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4455038, member: 48692"] As DrunkonDuty said, a little bit of both. In the real world, we have the big "melting pot" type cities, where people from a wide variety of different backgrounds all live side by side, while at the same time we have more isolated/homogenous communities, such as in small towns, rural areas, and so forth. At the same time, some ethnocultural groups tend to predominate in most areas-in the U.S., for example, the Black community is much more prevalent owing to a variety of factors, and plays a major role in American cultural and political life. On the other hand, in Canada it seems much more blended in and smaller in number, save for some regional concentrations, while the French Canadian population is generally more numerous and influential in both the country's politics and culture. Same thing in a fantasy world-the Greyhawk setting, for example, will have large cities such as Greyhawk, Rauxes, Niole Dra, and so forth where many different races and cultures are blended. On the other hand, they'll also have more isolated dwarf mining colonies and elf villages, which may have a couple of humans or halflings living among them but are otherwise far more homogenous. National or provincial capitals will probably have more mixed populations, as they tend to attract a lot of attention and investment, as will places that otherwise boast strong economies, attracting new populations. Seaports are another natural choice, as in your typical D&D setting they're a natural stopping point for travellers and immigrants. All this is a roundabout way of saying that I enjoy them both, depending on where exactly the setting is. That said, one group will likely predominate, if only by a small margin. Needless to say, that doesn't prevent other races developing their own enclaves and regularly interacting with one another. Some groups will form their own neighborhoods, others will blend and meld with one another. It might be an interesting changeup to see how this affects cities where demihuman races predominate-a city that grows up around a prosperous dwarven settlement, and that remains predominantly dwarven in its demographics, may develop a "Tall Quarter" where many of the humans live, or otherwise have services that cater specifically to humans. After all, we see many examples of demihumans setting up their own neighborhoods in human cities, or setting up businesses and other initiatives that respond to the needs of their own races-who says humans won't do the same when they're a minority? [/QUOTE]
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