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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Acid_crash" data-source="post: 3629689" data-attributes="member: 16278"><p>Why would you try and shoehorn in a Vancian magic system into a Saga Fantasy game when the Force system in SWSE works just fine and much better?</p><p></p><p>If I want Vancian magic, I would play D&D. You put in Vancian magic, than that is too close to D&D, and part of what makes Saga edition so great is that it is different.</p><p></p><p>Just rename Force = Magic. Rename the Force Power = Magic Spells. </p><p></p><p>Create new Magic Spells.</p><p></p><p>Here an example that is by no means really playtested, but just for kicks:</p><p>Fireball is an area effect attack, with a radius of 4 squares, that does 6d6 damage on a successful hit and half damage if the attack roll is less than the Reflex Defense. The range of the fireball can be 20 squares, must make an attack roll and compare to all Reflex Defenses in the radius. </p><p></p><p>I mean, just one way of creating a spell. This was spur of the moment.</p><p></p><p>Rename Force Training = Spell Training. Take the Jedi = Spellcaster/Mystic.</p><p></p><p>Create a couple of new Talent trees, possibly all based on the major classes of spells in D&D, for those who might want to specialize.</p><p></p><p>But please don't use Vancian magic, because there is no need at all. I got D&D, and all the house rules for that. I don't need another Vancian magic system game. It's been done to death for the last 30 years, why replace something new and exciting with something as old as this. Boring.</p><p></p><p>Just my opinion, my .02</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 3629689, member: 16278"] Why would you try and shoehorn in a Vancian magic system into a Saga Fantasy game when the Force system in SWSE works just fine and much better? If I want Vancian magic, I would play D&D. You put in Vancian magic, than that is too close to D&D, and part of what makes Saga edition so great is that it is different. Just rename Force = Magic. Rename the Force Power = Magic Spells. Create new Magic Spells. Here an example that is by no means really playtested, but just for kicks: Fireball is an area effect attack, with a radius of 4 squares, that does 6d6 damage on a successful hit and half damage if the attack roll is less than the Reflex Defense. The range of the fireball can be 20 squares, must make an attack roll and compare to all Reflex Defenses in the radius. I mean, just one way of creating a spell. This was spur of the moment. Rename Force Training = Spell Training. Take the Jedi = Spellcaster/Mystic. Create a couple of new Talent trees, possibly all based on the major classes of spells in D&D, for those who might want to specialize. But please don't use Vancian magic, because there is no need at all. I got D&D, and all the house rules for that. I don't need another Vancian magic system game. It's been done to death for the last 30 years, why replace something new and exciting with something as old as this. Boring. Just my opinion, my .02 [/QUOTE]
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