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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Flynn" data-source="post: 3631146" data-attributes="member: 1836"><p>Okay, I think some people view fantasy D20 as being related to D&D (and define their experience with fantasy gaming by comparing it to that game), and others think that Saga fantasy has to be some total other kind of animal, because they could care less about using Saga with D&D. The basic division <strong>SO FAR</strong> seems to be along the lines of whether or not the system uses Vancian magic or not (where Vancian magic is defined in the form of discreet spells you know that accomplish a specific task, and spell slots are expended to cast them).</p><p></p><p>The people that don't want Vancian magic have plenty of scattered ideas, and no one can really agree on how to move forward. In addition, there's not a complete system that has been presented, just random thoughts. No one can tell me what exactly this system should be, and then get everyone else to agree on a single concept, but apparently it's either building-block magic or effect-based magic, neither of which thrill me, but that's only my opinion. There's also a cry for encounter-based magic, but no one can give me any OGL ideas to look at to understand that, as I don't have any books on that subject at all.</p><p></p><p>I've already stated that I'm not making up a new magic system, since that's not what will motivate me to do this project. I'm okay with Vancian magic, and with being able to use my existing D20 spell books with only some minor to moderate changes as needed to be useful. I am also intending to make the system modular enough so that people can tack on whatever they want instead of the talent tree that provides for casting spells. Just drop the talent tree and add in your own stuff.</p><p></p><p>Forgive me, but is the magic system the only thing I'm going to get flak for on this project? Is that the stumbling block? Or are there more problems here between what I envision and what a vocal few say they don't want to see? I don't want this project to be shot down before it really begins just because of the dislikes they have with the traditional D20 magic system.</p><p></p><p>It definitely would make things easier is the non-Vancian proponents would come up with a complete magic system they'd want to see in this, and then agree on it. Ideas are great, but without a complete system written up that's OGL, I'm much less likely to act. I kinda figure that if it's really something you want bad enough, you'll be able to provide the system you want (or sell it on your own, and then point me to the PDF you're selling).</p><p></p><p>In short, I believe that it is easy to say "this isn't right", but it's a lot harder to do the work that shows "this is better".</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3631146, member: 1836"] Okay, I think some people view fantasy D20 as being related to D&D (and define their experience with fantasy gaming by comparing it to that game), and others think that Saga fantasy has to be some total other kind of animal, because they could care less about using Saga with D&D. The basic division [b]SO FAR[/b] seems to be along the lines of whether or not the system uses Vancian magic or not (where Vancian magic is defined in the form of discreet spells you know that accomplish a specific task, and spell slots are expended to cast them). The people that don't want Vancian magic have plenty of scattered ideas, and no one can really agree on how to move forward. In addition, there's not a complete system that has been presented, just random thoughts. No one can tell me what exactly this system should be, and then get everyone else to agree on a single concept, but apparently it's either building-block magic or effect-based magic, neither of which thrill me, but that's only my opinion. There's also a cry for encounter-based magic, but no one can give me any OGL ideas to look at to understand that, as I don't have any books on that subject at all. I've already stated that I'm not making up a new magic system, since that's not what will motivate me to do this project. I'm okay with Vancian magic, and with being able to use my existing D20 spell books with only some minor to moderate changes as needed to be useful. I am also intending to make the system modular enough so that people can tack on whatever they want instead of the talent tree that provides for casting spells. Just drop the talent tree and add in your own stuff. Forgive me, but is the magic system the only thing I'm going to get flak for on this project? Is that the stumbling block? Or are there more problems here between what I envision and what a vocal few say they don't want to see? I don't want this project to be shot down before it really begins just because of the dislikes they have with the traditional D20 magic system. It definitely would make things easier is the non-Vancian proponents would come up with a complete magic system they'd want to see in this, and then agree on it. Ideas are great, but without a complete system written up that's OGL, I'm much less likely to act. I kinda figure that if it's really something you want bad enough, you'll be able to provide the system you want (or sell it on your own, and then point me to the PDF you're selling). In short, I believe that it is easy to say "this isn't right", but it's a lot harder to do the work that shows "this is better". With Regards, Flynn [/QUOTE]
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