Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal" data-source="post: 3635883" data-attributes="member: 10433"><p>To answer Kunimatyu...</p><p></p><p><strong>Classes:</strong> The five or so mentioned previously; Cleric, Fighter, Noble, Thief, Wizard. These should be general enough so that it is feasable to have multiple themes for each class. (Noble for rich merchant's son, influential miner's daughter, &c.)</p><p></p><p><strong>Talent trees:</strong> 3-4 unique trees for each of the five or so classes. I particularly like the division in SWSE between the scout and scoundrel. As I was reading it I could see how I could adapt it to a futuristic <em>Iron Heroes</em> game.</p><p></p><p><strong>Skills:</strong> Twenty consolidated skills would be great. I would like to combine Climb and Jump, and perhaps Swim, into an Athletics skill. Still, we do need to resist combining all skills tied to a particular attribute into the same skill. I like the simplicity of the system as well. Half my group are hard-core gamers, the other half casual. Simplifing the skills, particularly removing the synergies, benefits me greatly due to the decreased teaching load.</p><p></p><p><strong></strong></p><p><strong>Initiative and Endurance as skills:</strong> I think it's great that Endurance is a skill, but I'm not sure about Initiative. I do see the theme in that higher level people have an advantage over lower levels.</p><p></p><p><strong>Defensive Attributes:</strong> I really like the unified, static defenses. The biggest bag-a-boo for me is wizards, or other people who are classically ill-defended, and how to reconcile their AC vs saves.</p><p></p><p><strong>Adverse status condition:</strong> The combination of a "major wound" number and the track I think is a great resource. Sometimes the death spiral is just the most appropriate description for a situation. The only thing that I think would be inappropriate would be level / energy drain.</p><p></p><p><strong>Magic:</strong> Vancian magic as the mainstay. I would like a feat / skill system as an alternate path to power, but I'll derive that from the psionic's handbook from Green Ronin if I need to.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3635883, member: 10433"] To answer Kunimatyu... [B]Classes:[/B] The five or so mentioned previously; Cleric, Fighter, Noble, Thief, Wizard. These should be general enough so that it is feasable to have multiple themes for each class. (Noble for rich merchant's son, influential miner's daughter, &c.) [B]Talent trees:[/B] 3-4 unique trees for each of the five or so classes. I particularly like the division in SWSE between the scout and scoundrel. As I was reading it I could see how I could adapt it to a futuristic [I]Iron Heroes[/I] game. [B]Skills:[/B] Twenty consolidated skills would be great. I would like to combine Climb and Jump, and perhaps Swim, into an Athletics skill. Still, we do need to resist combining all skills tied to a particular attribute into the same skill. I like the simplicity of the system as well. Half my group are hard-core gamers, the other half casual. Simplifing the skills, particularly removing the synergies, benefits me greatly due to the decreased teaching load. [B] Initiative and Endurance as skills:[/B] I think it's great that Endurance is a skill, but I'm not sure about Initiative. I do see the theme in that higher level people have an advantage over lower levels. [B]Defensive Attributes:[/B] I really like the unified, static defenses. The biggest bag-a-boo for me is wizards, or other people who are classically ill-defended, and how to reconcile their AC vs saves. [b]Adverse status condition:[/b] The combination of a "major wound" number and the track I think is a great resource. Sometimes the death spiral is just the most appropriate description for a situation. The only thing that I think would be inappropriate would be level / energy drain. [B]Magic:[/B] Vancian magic as the mainstay. I would like a feat / skill system as an alternate path to power, but I'll derive that from the psionic's handbook from Green Ronin if I need to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Concepts: An OGL Fantasy Saga Project
Top