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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Mokona" data-source="post: 3638145" data-attributes="member: 24891"><p>I do want to model <strong>Dungeons & Dragons</strong> (and fantasy heavily-influenced by <strong>D&D</strong>) but I agree with your list of classes. Warrior, Scoundrel, Scout, Noble, Mage, and Priest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>All classes (under <em>Saga</em>) share the Talent and Bonus Feat features. Individual choices within those allow each class to cover a wide array of class concepts (and Trained Class Skills as well).</p><p></p><p>However, some parts of semi-generic <em>Saga</em> classes are the same for every member of a class.</p><p></p><p>1. Base Attack Bonus</p><p></p><p>All warriors have a Fighter base attack bonus whether they're an armored tank or a hard hitting brute. Should we have any class with Wizard base attack bonus progression? I personally want at least two classes to have Fighter base attack bonus progression. Perhaps base attack bonus is less important in this system but until I believe that I would want players desiring Fighter BAB to have more than one option. I suggest Fighter base attack for Warriors and Scouts; Cleric base attack for Priests, Scoundrels, and Nobles; and Wizard base attack for Mages and Psionicists <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />p).</p><p></p><p>2. Defense</p><p></p><p>There are three (3) defenses and six classes so approximately two (2) classes should be "good" at each defense. Probably Priests should have Monk-like equal bonuses in all three.</p><p></p><p>3. Skill Slots</p><p></p><p>I'd like to see a little more flexibility here than <strong>D&D</strong> because I like that <em>Saga</em> Warriors don't get only two (2) skills.</p><p></p><p>-----</p><p></p><p>What I'm nervous about is how one would make a Paladin. One option (that I favor) is to have a set of low level Priest, Mage, and Psionicist powers available to everyone (like Force Adepts in <em>Saga</em>) and a Paladin is just a Warrior with the Priestly talents. Two alternate options would be a Priest-light talent only in the Warrior talent options or a Fighter/Magic-User class (a seventh character class) that has talent trees for Paladin, Ranger, Hexblade, &c.</p></blockquote><p></p>
[QUOTE="Mokona, post: 3638145, member: 24891"] I do want to model [B]Dungeons & Dragons[/B] (and fantasy heavily-influenced by [B]D&D[/B]) but I agree with your list of classes. Warrior, Scoundrel, Scout, Noble, Mage, and Priest. :eek: All classes (under [I]Saga[/I]) share the Talent and Bonus Feat features. Individual choices within those allow each class to cover a wide array of class concepts (and Trained Class Skills as well). However, some parts of semi-generic [I]Saga[/I] classes are the same for every member of a class. 1. Base Attack Bonus All warriors have a Fighter base attack bonus whether they're an armored tank or a hard hitting brute. Should we have any class with Wizard base attack bonus progression? I personally want at least two classes to have Fighter base attack bonus progression. Perhaps base attack bonus is less important in this system but until I believe that I would want players desiring Fighter BAB to have more than one option. I suggest Fighter base attack for Warriors and Scouts; Cleric base attack for Priests, Scoundrels, and Nobles; and Wizard base attack for Mages and Psionicists (:p). 2. Defense There are three (3) defenses and six classes so approximately two (2) classes should be "good" at each defense. Probably Priests should have Monk-like equal bonuses in all three. 3. Skill Slots I'd like to see a little more flexibility here than [B]D&D[/B] because I like that [I]Saga[/I] Warriors don't get only two (2) skills. ----- What I'm nervous about is how one would make a Paladin. One option (that I favor) is to have a set of low level Priest, Mage, and Psionicist powers available to everyone (like Force Adepts in [I]Saga[/I]) and a Paladin is just a Warrior with the Priestly talents. Two alternate options would be a Priest-light talent only in the Warrior talent options or a Fighter/Magic-User class (a seventh character class) that has talent trees for Paladin, Ranger, Hexblade, &c. [/QUOTE]
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