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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="drothgery" data-source="post: 3638378" data-attributes="member: 360"><p>I'd say Paladin is a PrC. If you build a magic system modeled on the Force, the prereqs are a few Knight talents (I'm thinking the Knight tree is mounted combat / low level war leader stuff), the divine Force Sensitivity analog, training in the divine Use the Force analog skill, and a certain amount of BAB. Easiest way to get it is as a multiclass Fighter/Cleric.</p><p></p><p>You can extend that line of think for Bard (Noble/Wizard PrC), Monk (Fighter PrC), and Ranger (Scout PrC). Probably add a few more PrCs. If you want to do the two-tiered PrC thing for casters, Archmage and Heirophant are the top-tier ones.</p><p></p><p>One of the tougher issues in this project is going to be figuring out how to deal with armor; the genre convention in D&D is that everyone wears armor except for people who can't cast spells in it or who have other magical protection that doesn't work with armor (though only front-line warriors wear heavy armor, and in 3.x nobody wears medium armor except dwarves). This is in stark contrast to the Star Wars genre convention wear almost no one except for soldiers and the occasional bounty hunter wears armor, and wear armor doesn't seem to hamper the Force much (except in a few video games).</p><p></p><p>So the Saga style of taking a feat and two talents to make armor worth wearing at mid-levels and higher isn't going to work. And if armor just adds to Ref Def normally (assuming proficiency), then Ref Def is going to be somewhat higher. Magic weapons might offset that... but then magic armor comes into play, and we're back with the same problem.</p><p></p><p></p><p></p><p>While I agree with the sentiment, I don't think it's practical to knock things down to less than six. It doesn't seem 'right' to put the Ranger's tracking and wilderness abilities in a Warrior/Fighter tree, or the Druid's even more extensive wilderness survival abilities there or in a Priest/Cleric tree. And adding them to Rogue makes Rogue too good (plus I don't think you really want to get more than four core talent trees per class). And later expansions spawned other dedicated classes along the same theme (most notably the CAdv Scout).</p><p></p><p>The Bard's non-spell-based party buffing is another thing that's hard to place. Thematically it doesen't really go with Rogue or Mage/Wizard (and it's another thing that would make Rogues too good), and the 'guy who knows everything' and 'social expert' aspects of the Saga Noble are also the Bard's forte. But the Bard as an archetype hasn't ever been all that popular. Add in that there have been more than a few party buffer classes added over the years (marshal, archivist, and dragon shaman come to mind), that there have been more than a few 3rd-party spins on the noble (Dragonlance Noble, someone's got a Courtier), and that there's an Aristocrat NPC class in core D&D, and I'd say it belongs.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3638378, member: 360"] I'd say Paladin is a PrC. If you build a magic system modeled on the Force, the prereqs are a few Knight talents (I'm thinking the Knight tree is mounted combat / low level war leader stuff), the divine Force Sensitivity analog, training in the divine Use the Force analog skill, and a certain amount of BAB. Easiest way to get it is as a multiclass Fighter/Cleric. You can extend that line of think for Bard (Noble/Wizard PrC), Monk (Fighter PrC), and Ranger (Scout PrC). Probably add a few more PrCs. If you want to do the two-tiered PrC thing for casters, Archmage and Heirophant are the top-tier ones. One of the tougher issues in this project is going to be figuring out how to deal with armor; the genre convention in D&D is that everyone wears armor except for people who can't cast spells in it or who have other magical protection that doesn't work with armor (though only front-line warriors wear heavy armor, and in 3.x nobody wears medium armor except dwarves). This is in stark contrast to the Star Wars genre convention wear almost no one except for soldiers and the occasional bounty hunter wears armor, and wear armor doesn't seem to hamper the Force much (except in a few video games). So the Saga style of taking a feat and two talents to make armor worth wearing at mid-levels and higher isn't going to work. And if armor just adds to Ref Def normally (assuming proficiency), then Ref Def is going to be somewhat higher. Magic weapons might offset that... but then magic armor comes into play, and we're back with the same problem. While I agree with the sentiment, I don't think it's practical to knock things down to less than six. It doesn't seem 'right' to put the Ranger's tracking and wilderness abilities in a Warrior/Fighter tree, or the Druid's even more extensive wilderness survival abilities there or in a Priest/Cleric tree. And adding them to Rogue makes Rogue too good (plus I don't think you really want to get more than four core talent trees per class). And later expansions spawned other dedicated classes along the same theme (most notably the CAdv Scout). The Bard's non-spell-based party buffing is another thing that's hard to place. Thematically it doesen't really go with Rogue or Mage/Wizard (and it's another thing that would make Rogues too good), and the 'guy who knows everything' and 'social expert' aspects of the Saga Noble are also the Bard's forte. But the Bard as an archetype hasn't ever been all that popular. Add in that there have been more than a few party buffer classes added over the years (marshal, archivist, and dragon shaman come to mind), that there have been more than a few 3rd-party spins on the noble (Dragonlance Noble, someone's got a Courtier), and that there's an Aristocrat NPC class in core D&D, and I'd say it belongs. [/QUOTE]
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