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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Dalamar" data-source="post: 3639469" data-attributes="member: 358"><p>Some thoughts on the topic, feel free to ignore them:</p><p></p><p>Do include Forc- uh, Action Points from Unearthed Arcana, especially in being used to fuel special abilities. Smite? That's an Action Point. Turn Undead? Another Action Point. Abilities that might see heavy use in a single tough encounter but no use in some encounters that were previously per day or similar could, in my opinion, be reconfigured to work on Action Points. This has the added benefit of also moving anything that previously required a Turn Undead/Stunning Fist/etc. use to be able to stand on its own if desired.</p><p>Personally, I like the separation of Noble, Scout and Scoundrel as different types of skill characters with different specializations available through talents. I also like the separation of divine and arcane magic, though not necessarily mechanically. I don't mind both types of magic using exactly same rules or even exactly same spell lists, but separate classes with different talents is what I'd hope to see.</p><p>And, while we're on the topic of magic, I also like the "everyone's an adept" design of Star Wars Saga. Basic tricks available to all characters with magical aptitude with more advanced tricks available through feats and talents that members of all classes can take make for a nice system. </p><p>Damage. Saga weapons generally deal more damage than DnD weapons. When balancing all weapons against each other, also make sure that they're "good enough". What I mean is that weapons shouldn't have too hard a time exceeding Damage Treshold, and similar considerations.</p><p>Magic Items are an integral part of being DnD. That doesn't mean that one can not get creative with them. Who says a flaming sword has to <em>add</em> fire damage, maybe it just turns the extra damage a character deals based on level to fire damage? Similarly, not all uses of Use Magic Device need to be Trained Only. Perhaps scrolls are always activated with a Use Magic Device check, but you can only attempt the check if you have the correct magic aptide or are trained in the skill?</p><p></p><p>That's all I could think of to ramble for the moment, but I'll be following along the topic to see if something else pops in my mind or I notice anything worth commenting on.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 3639469, member: 358"] Some thoughts on the topic, feel free to ignore them: Do include Forc- uh, Action Points from Unearthed Arcana, especially in being used to fuel special abilities. Smite? That's an Action Point. Turn Undead? Another Action Point. Abilities that might see heavy use in a single tough encounter but no use in some encounters that were previously per day or similar could, in my opinion, be reconfigured to work on Action Points. This has the added benefit of also moving anything that previously required a Turn Undead/Stunning Fist/etc. use to be able to stand on its own if desired. Personally, I like the separation of Noble, Scout and Scoundrel as different types of skill characters with different specializations available through talents. I also like the separation of divine and arcane magic, though not necessarily mechanically. I don't mind both types of magic using exactly same rules or even exactly same spell lists, but separate classes with different talents is what I'd hope to see. And, while we're on the topic of magic, I also like the "everyone's an adept" design of Star Wars Saga. Basic tricks available to all characters with magical aptitude with more advanced tricks available through feats and talents that members of all classes can take make for a nice system. Damage. Saga weapons generally deal more damage than DnD weapons. When balancing all weapons against each other, also make sure that they're "good enough". What I mean is that weapons shouldn't have too hard a time exceeding Damage Treshold, and similar considerations. Magic Items are an integral part of being DnD. That doesn't mean that one can not get creative with them. Who says a flaming sword has to [i]add[/i] fire damage, maybe it just turns the extra damage a character deals based on level to fire damage? Similarly, not all uses of Use Magic Device need to be Trained Only. Perhaps scrolls are always activated with a Use Magic Device check, but you can only attempt the check if you have the correct magic aptide or are trained in the skill? That's all I could think of to ramble for the moment, but I'll be following along the topic to see if something else pops in my mind or I notice anything worth commenting on. [/QUOTE]
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