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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Lackhand" data-source="post: 3642125" data-attributes="member: 36160"><p>This sounds right up my alley -- except, possibly, for the 'mechanically better' bit. If they're mechanically better, and more interesting, doesn't that imply that players should jump ship away from the base classes as soon as they can?</p><p></p><p>And if that's true, doesn't that mean that the base classes shouldn't really go beyond 3rd level?</p><p>After all, by that point any character worth his or her salt will have chosen some niche, essentially. And that means that they have an advanced class waiting for them, either in the book, or made up with the DM to better model their characters.</p><p></p><p>I'm all for encouraging strong archetyping and niches via laziness, but this just feels... unnecessary. I suppose any sort of specialization represents a mechanical advantage, because one can adapt for the lack in breadth via the classical "sole possession:hammer, visually perceive all problems:nails" maneuver. But I get the feeling that's not what you mean by mechanically better. Maybe it is.</p><p></p><p>(I'm envisioning a trio of equal-level warriors in a bar:</p><p>"I'm a paladin!", the first doughty fellow exclaims.</p><p>"I'm a weapon-master, and I find your exclamation of identity odd, and out of place!", the second fellow replies, scratching idly at a jagged scar across his mighty thews.</p><p>"I'm a soldier!" the third desperately cries, to the sound of crickets. Eventually, the paladin lays a hand, not unkindly, on his shoulder:</p><p>"No, lad. You're an NPC.")</p><p></p><p>Just wondering why this is good.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3642125, member: 36160"] This sounds right up my alley -- except, possibly, for the 'mechanically better' bit. If they're mechanically better, and more interesting, doesn't that imply that players should jump ship away from the base classes as soon as they can? And if that's true, doesn't that mean that the base classes shouldn't really go beyond 3rd level? After all, by that point any character worth his or her salt will have chosen some niche, essentially. And that means that they have an advanced class waiting for them, either in the book, or made up with the DM to better model their characters. I'm all for encouraging strong archetyping and niches via laziness, but this just feels... unnecessary. I suppose any sort of specialization represents a mechanical advantage, because one can adapt for the lack in breadth via the classical "sole possession:hammer, visually perceive all problems:nails" maneuver. But I get the feeling that's not what you mean by mechanically better. Maybe it is. (I'm envisioning a trio of equal-level warriors in a bar: "I'm a paladin!", the first doughty fellow exclaims. "I'm a weapon-master, and I find your exclamation of identity odd, and out of place!", the second fellow replies, scratching idly at a jagged scar across his mighty thews. "I'm a soldier!" the third desperately cries, to the sound of crickets. Eventually, the paladin lays a hand, not unkindly, on his shoulder: "No, lad. You're an NPC.") Just wondering why this is good. [/QUOTE]
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