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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3643194" data-attributes="member: 882"><p>Well I finally have my copy of Saga to compare and contrast. Some early thoughts:</p><p></p><p>I definitely prefer defined 'defense' or 'save' progressions to the flat +1 per level plus whatever you started with at 1st level. I also think that D&D is more suited to multiclassing, so gaining no new trained skills when levelling in a new class would be a bit harsh.</p><p></p><p>I love some of the talents, which could be copied across for D&D easily. The skill system is great, but needs re-jigging a bit for a fantasy setting. I'm still not sure about the HP vs. condition track thing. I think it could be quite good in play, or it could act as bad positive feedback (ie: PCs are losing, and their chances get worse and worse). Anything that makes it harder to die is good, so lots of HP at first level is excellent.</p><p></p><p>Directly responding to Mokona - the SW races are very well done. Exceptionally simple. We need that for D&D. Especially love the rerolling of certain checks based on inherent racial ability. Also the rarity of things that would be nurture rather than nature (like bonuses to hit certain creatures) which always cause reincarnation arguments.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3643194, member: 882"] Well I finally have my copy of Saga to compare and contrast. Some early thoughts: I definitely prefer defined 'defense' or 'save' progressions to the flat +1 per level plus whatever you started with at 1st level. I also think that D&D is more suited to multiclassing, so gaining no new trained skills when levelling in a new class would be a bit harsh. I love some of the talents, which could be copied across for D&D easily. The skill system is great, but needs re-jigging a bit for a fantasy setting. I'm still not sure about the HP vs. condition track thing. I think it could be quite good in play, or it could act as bad positive feedback (ie: PCs are losing, and their chances get worse and worse). Anything that makes it harder to die is good, so lots of HP at first level is excellent. Directly responding to Mokona - the SW races are very well done. Exceptionally simple. We need that for D&D. Especially love the rerolling of certain checks based on inherent racial ability. Also the rarity of things that would be nurture rather than nature (like bonuses to hit certain creatures) which always cause reincarnation arguments. [/QUOTE]
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