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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3643203" data-attributes="member: 882"><p>Heh - and in direct reply to Flynn:</p><p></p><p>When I first thought about this I was going to use the d20 Modern background system to smooth out the D&D races directly (and also throw in interesting ways of customising your character at 1st level). For instance, Elves would have their stat modifiers, immunity to sleep and their bonuses to perceptive skills and enchantment saves inherently, but to get the full package you'd need the 'raised by elves' background for the weapon proficiencies and training in a suitable skill from a racial selection.</p><p></p><p>I think this would still be a nice way to do things, especially as it removes weapon and armor proficiencies from the classes themselves (always a pain when getting a level of fighter for all weapon and armor profs.). Either way however, I'd remove cultural artefacts from the racial packages and simplify them:</p><p></p><p>Humans: Good ol' humans, leave them be!</p><p>Dwarves: +2 Con, -2 Cha, Medium, Darkvision, 20ft move, +2 fortitude and reroll checks involving being knocked over</p><p>Elves: +2 Dex, -2 Con, Medium, Low-light vision, 30ft move, Immune to sleep, +2 will, reroll perception checks</p><p>Gnomes: +2 Con, -2 Str, Small, Low-light vision, 20ft move, 0th level arcane spell-like ability 1+Cha/day, reroll concentration checks (this is old style gnomes who are dedicated and magical, single-minded if you will, none of that bard nonsense)</p><p>Halflings: +2 Dex, -2 Str, Small, 20ft move, +1 all defenses, reroll acrobatics checks (and/or climb, jump, couldn't really decide, acrobatics seems best)</p><p>Half-Elves: Medium, 30ft move, low-light vision +1 will, reroll persuasion checks (god they still kinda suck, maybe throw in an extra trained skill from human heritage?)</p><p>Half-Orcs: +2 Str, -2 int, -2 Cha, Medium, 30ft move, darkvision, reroll intimidate (maybe?)</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3643203, member: 882"] Heh - and in direct reply to Flynn: When I first thought about this I was going to use the d20 Modern background system to smooth out the D&D races directly (and also throw in interesting ways of customising your character at 1st level). For instance, Elves would have their stat modifiers, immunity to sleep and their bonuses to perceptive skills and enchantment saves inherently, but to get the full package you'd need the 'raised by elves' background for the weapon proficiencies and training in a suitable skill from a racial selection. I think this would still be a nice way to do things, especially as it removes weapon and armor proficiencies from the classes themselves (always a pain when getting a level of fighter for all weapon and armor profs.). Either way however, I'd remove cultural artefacts from the racial packages and simplify them: Humans: Good ol' humans, leave them be! Dwarves: +2 Con, -2 Cha, Medium, Darkvision, 20ft move, +2 fortitude and reroll checks involving being knocked over Elves: +2 Dex, -2 Con, Medium, Low-light vision, 30ft move, Immune to sleep, +2 will, reroll perception checks Gnomes: +2 Con, -2 Str, Small, Low-light vision, 20ft move, 0th level arcane spell-like ability 1+Cha/day, reroll concentration checks (this is old style gnomes who are dedicated and magical, single-minded if you will, none of that bard nonsense) Halflings: +2 Dex, -2 Str, Small, 20ft move, +1 all defenses, reroll acrobatics checks (and/or climb, jump, couldn't really decide, acrobatics seems best) Half-Elves: Medium, 30ft move, low-light vision +1 will, reroll persuasion checks (god they still kinda suck, maybe throw in an extra trained skill from human heritage?) Half-Orcs: +2 Str, -2 int, -2 Cha, Medium, 30ft move, darkvision, reroll intimidate (maybe?) [/QUOTE]
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