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Fantasy Concepts: An OGL Fantasy Saga Project
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<blockquote data-quote="EditorBFG" data-source="post: 3645759" data-attributes="member: 24719"><p>We talked about these when we did our talent books for Modern, and the reason why we include talents that provide feats is just for flexibility. Sometimes, it would just be a great help to get a certain feat at 5th instead of 6th. Also, it is at times desirable to offer a means for certain characetr types to sidestep prereqs.</p><p></p><p>In the Modern stuff, we would put a talent providing a feat at the base of tree, with other talents requiring that feat rather than the first talent. For example, we did a series of Weapon Mastery talents requiring Weapon Focus. That way, whether the PC got the feat from a talent or a normal feat selection, they could still move up the tree.</p><p></p><p>In short, it's not an option everyone will use, but I think some will, and we prefer to offer the choice. It is better for someone to have an option and not need it than need an option and not have it.Well, yes, and here's why: My hope is to not have racial special abilities at all, except in the form of feats and talents.</p><p></p><p>This may be controversial, but part of the whole point is simplification. With this, a race description is much shorter and simpler. Here's an example:So, since every elf gets Preternatural Senses as a free feat, the free talent all elves get at 1st level is Unclouded Vigilance. (The talent to gain Preternatural Senses is for half-elves, who gain access to the Elf talents as well, but different bonus feats.) Preternatural Senses includes the other elf special abilities-- the feat has hefty prerequisites for other races, but elves get it for free without meeting prereqs (bonus racial feats ignore prerequisites). So, elves have little choice about their first level special abilities, but gain the option of sharpening them up from the talents.</p><p></p><p>This simplifies race descriptions, and allows us to separate which abilities are cultural (feats) and which are natural (talents). Then you just put in a feat for being raised by another race, and if you have that, you trade your regular racial feats for another race's (and gain some social bonuses). I'm still figuring out Weapon Familiarities, but this covers everything else.</p><p></p><p>Does that make more sense?Thanks for the link, and the suggestion, which I think we will use.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3645759, member: 24719"] We talked about these when we did our talent books for Modern, and the reason why we include talents that provide feats is just for flexibility. Sometimes, it would just be a great help to get a certain feat at 5th instead of 6th. Also, it is at times desirable to offer a means for certain characetr types to sidestep prereqs. In the Modern stuff, we would put a talent providing a feat at the base of tree, with other talents requiring that feat rather than the first talent. For example, we did a series of Weapon Mastery talents requiring Weapon Focus. That way, whether the PC got the feat from a talent or a normal feat selection, they could still move up the tree. In short, it's not an option everyone will use, but I think some will, and we prefer to offer the choice. It is better for someone to have an option and not need it than need an option and not have it.Well, yes, and here's why: My hope is to not have racial special abilities at all, except in the form of feats and talents. This may be controversial, but part of the whole point is simplification. With this, a race description is much shorter and simpler. Here's an example:So, since every elf gets Preternatural Senses as a free feat, the free talent all elves get at 1st level is Unclouded Vigilance. (The talent to gain Preternatural Senses is for half-elves, who gain access to the Elf talents as well, but different bonus feats.) Preternatural Senses includes the other elf special abilities-- the feat has hefty prerequisites for other races, but elves get it for free without meeting prereqs (bonus racial feats ignore prerequisites). So, elves have little choice about their first level special abilities, but gain the option of sharpening them up from the talents. This simplifies race descriptions, and allows us to separate which abilities are cultural (feats) and which are natural (talents). Then you just put in a feat for being raised by another race, and if you have that, you trade your regular racial feats for another race's (and gain some social bonuses). I'm still figuring out Weapon Familiarities, but this covers everything else. Does that make more sense?Thanks for the link, and the suggestion, which I think we will use. [/QUOTE]
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